Spiked

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spiked
Category

Gauntlet, Shield

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModSpiked

<on shields>
Spiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.

<on gauntlets>
Spiked: Unarmed attacks performed while this item is equipped cause bleeding.

The spiked mod can be applied to shields or gauntlets. When applied to a shield, the spiked mod adds bonus damage to Shield Slam and causes the target to bleed. When applied to gauntlets, spiked allows the user to inflict bleeding damage with unarmed attacks.

Gauntlet Bleed Damage

Gauntlets with the spiked mod deal ♥1d31-3 (Avg: 2) damage for each hit, with a bleeding save difficulty of 20 + (GauntletTier * 2). These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.[1]

Shield Bleed Damage

Shields with the spiked mod deal ♥1d21-2 (Avg: 1.5) damage for each hit, with a bleeding save difficulty of 20 + ShieldAV. Similar to spiked gauntlets, these bleeding effects do not stack.[2]

Eligible Equipment

Trivia

ogre fur gloves are generated already having the spiked mod.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModSpiked
  2. XRL.World.Parts.Skill.Shield_Slam