Overloaded

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overloaded
Category

General, Electronics

Native tierLess likely to appear on items
of a lower tier than this.

0

Rarity

Rare

Tinkerable

Yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+1

+1

yes

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModOverloaded

Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.

This article has information that is missing or not up to par.
Reason: Table needs to be filled out with more effects of overloaded on different items


overloaded is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item [1][2], which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.

Because certain other item mods can cause an item to become power load-sensitive, overloaded can amplify the effects of those other mods when combined with them.

Bonuses to Items and Equipment

Item type Overloaded effect
Energy-loaded missile weapons
(Excluding arc winders)
+2 to damage roll [3]
Arc winder.pngarc winder +2 extra damage dice (from ♥4d4 to ♥6d4)
Highvoltage arc winder.pnghigh-voltage arc winder +3 extra damage dice (from ♥6d4 to ♥9d4)
Gaslight weapons +2 to damage roll [4]
Reality stabilization items +2 to the strength of reality stabilization [5]
Gas pumps +30% to density of gases produced [6][7]
Gas tumbler +60% to density of gases, +8% to gas dispersal rate reduction
Displacer bracelet.pngdisplacer bracelet +2 to maximum displacement range [8]
Ganglionic teleprojector.pngganglionic teleprojector +2 bonus to success roll when attempting to dominate a robot [9]
Geomagnetic disc.pnggeomagnetic disc +2 to damage roll, +2 to bounce radius, and bounces up to 2 additional times (up to 7 bounces total) [10]
Gyrocopter backpack.pnggyrocopter backpack +10% chance each turn to repel gases [11]
Maghammer.pngmaghammer +2 to difficulty of Strength save for latching on or breaking free, and auto-hits at the end of each turn deal 2 extra damage [12]
Nightvision goggles.pngnight-vision goggles +30% to radius of vision [13]
Nightsight interpolators.pngnight-sight interpolators
Ninefold boots.pngninefold boots +2 to teleport distance [14]
Pointdefense drone.pngpoint-defense drone +10% chance to shoot incoming projectiles [15]
Powered exoskeleton.pngpowered exoskeleton +2 Strength [16]
Precision nanon fingers.pngprecision nanon fingers Increases effect chance multiplier by an additional 60% (from 3X to 3.6X)
Ulnar stimulators.pngulnar stimulators +1 Agility and +1 Strength [16]
Stun rod.pngstun rod Multiplies stun chance by 1.3 (25% to 32.5%), and +2 to difficulty of Toughness save on stun
Prayer rod.pngprayer rod
Wrist calc.pngwrist calc +30% to compute power (i.e. +3 normally) [17]
+2 to light radius [18]
Wrist fan.pngwrist fan +10% chance each turn to repel gases [11]
Slip ring.pngslip ring +4 to save against grappling; dodge chance improves from 5% to 6%
Chiral rings.pngchiral rings Multiplies dismemberment chance per adjacent hostile per turn by 1.3 (10% to 13%)
Thermo cask.pngthermo cask Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances
Highenergy thermo cask.pnghigh-energy thermo cask Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances

Power Load-Sensitive Mods

The following lists all power load-sensitive mods, along with their associated bonus when overloaded.

If any of these mods is applied to an item, that item becomes eligible to be overloaded, if it is not already eligible.

Mod Description
displacer Increases the maximum range of displacer to 6 tiles [19]
electrified Adds 2 to the item tier for purposes of damage calculation [20]
flaming Adds 2 to the item tier for purposes of damage calculation and temperature increase [21]
freezing Adds 2 to the item tier for purposes of damage calculation and temperature decrease [22]
morphogenetic +2 to difficulty of Willpower save [23]
nulling +2 to the strength of reality stabilization [24]
with co-processor Adds 2 to the item tier for purposes of calculating mod effects. Effectively this results in +0.5 intelligence and +5 compute power. [25]

Overheating and Breaking

Each time an overloaded item draws charge (typically when it is fired/activated/used), it generates heat and has a chance of breaking relative to the amount of charge it draws. The chance to break is roughly equal to 1 in 10,000 per unit of charge drawn. Keep in mind that overloaded items draw 4x more charge than their normal item counterparts. Both the object itself and the holder/wielder will be affected by the temperature increase. [26]

Temperature increase per use
Floor(ChargeConsumed / 100) + 1
Percent chance of breaking per use
(Floor(ChargeConsumed / 10) + 1) / 100

Overheat and Breakage Stats

The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item.

Although many other items can be overloaded, those other items first require a power load-sensitive mod to be added to them.

Item Base
Charge Use
Overloaded
Charge Use
Overheat
Temp Per Use
Breakage
Chance Per Use
Arc cannon.pngarc cannon 70 280

Fidget cell: 8 usesSolar cell: 8 usesLead-acid cell: 14 usesCombustion cell: 21 usesChem cell: 35 usesThermoelectric cell: 142 usesBiodynamic cell: 214 usesNuclear cell: 357 usesAntimatter cell: 714 uses

+3° 0.29%
Arc winder.pngarc winder 300 1200

Fidget cell: 2 usesSolar cell: 2 usesLead-acid cell: 3 usesCombustion cell: 5 usesChem cell: 8 usesThermoelectric cell: 33 usesBiodynamic cell: 50 usesNuclear cell: 83 usesAntimatter cell: 166 uses

+13° 1.21%
Blast cannon.pngblast cannon 300 1200

Fidget cell: 2 usesSolar cell: 2 usesLead-acid cell: 3 usesCombustion cell: 5 usesChem cell: 8 usesThermoelectric cell: 33 usesBiodynamic cell: 50 usesNuclear cell: 83 usesAntimatter cell: 166 uses

+13° 1.21%
Bloodgradient hand vacuum.pngblood-gradient hand vacuum 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Chain laser.pngchain laser 150 600

Fidget cell: 4 usesSolar cell: 4 usesLead-acid cell: 6 usesCombustion cell: 10 usesChem cell: 16 usesThermoelectric cell: 66 usesBiodynamic cell: 100 usesNuclear cell: 166 usesAntimatter cell: 333 uses

+7° 0.61%
Chiral rings.pngchiral rings 1,003 4012

Fidget cell: not functionalSolar cell: not functionalLead-acid cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 9 usesBiodynamic cell: 14 usesNuclear cell: 24 usesAntimatter cell: 49 uses

+41° 4.02%
Dithermo beam.pngdi-thermo beam 350 1400

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 4 usesChem cell: 7 usesThermoelectric cell: 28 usesBiodynamic cell: 42 usesNuclear cell: 71 usesAntimatter cell: 142 uses

+15° 1.41%
Displacer bracelet.pngdisplacer bracelet 1 4

Fidget cell: 625 usesSolar cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 uses

+1° 0.01%
Eigenpistol.pngeigenpistol 250 1000

Fidget cell: 2 usesSolar cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 uses

+11° 1.01%
Eigenrifle.pngeigenrifle 250 1000

Fidget cell: 2 usesSolar cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 uses

+11° 1.01%
Electrobow.pngelectrobow 50 200

Fidget cell: 12 usesSolar cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 uses

+3° 0.21%
Freeze ray.pngfreeze ray 500 2000

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 20 usesBiodynamic cell: 30 usesNuclear cell: 50 usesAntimatter cell: 100 uses

+21° 2.01%
Ganglionic teleprojector.pngganglionic teleprojector 1,010 4040

Fidget cell: not functionalSolar cell: not functionalLead-acid cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 9 usesBiodynamic cell: 14 usesNuclear cell: 24 usesAntimatter cell: 49 uses

+41° 4.05%
Gas tumbler.pnggas tumbler 5 20

Fidget cell: 125 usesSolar cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 uses

+1° 0.03%
Gaslight chisel.pnggaslight chisel 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Gaslight flyssa.pnggaslight flyssa 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Gaslight kris.pnggaslight kris 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Geomagnetic disc.pnggeomagnetic disc 400 1600

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 6 usesThermoelectric cell: 25 usesBiodynamic cell: 37 usesNuclear cell: 62 usesAntimatter cell: 125 uses

+17° 1.61%
Hand rail.pnghand rail 500 2000

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 20 usesBiodynamic cell: 30 usesNuclear cell: 50 usesAntimatter cell: 100 uses

+21° 2.01%
Highenergy thermo cask.pnghigh-energy thermo cask 5 20

Fidget cell: 125 usesSolar cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 uses

+1° 0.03%
Highvoltage arc winder.pnghigh-voltage arc winder 425 1700

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 23 usesBiodynamic cell: 35 usesNuclear cell: 58 usesAntimatter cell: 117 uses

+18° 1.71%
Hologram bracelet.pnghologram bracelet 5 20

Fidget cell: 125 usesSolar cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 uses

+1° 0.03%
Hypertractor.pnghypertractor 400 1600

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 6 usesThermoelectric cell: 25 usesBiodynamic cell: 37 usesNuclear cell: 62 usesAntimatter cell: 125 uses

+17° 1.61%
Laser pistol.pnglaser pistol 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Laser rifle.pnglaser rifle 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Light rail.pnglight rail 500 2000

Fidget cell: 1 useSolar cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 20 usesBiodynamic cell: 30 usesNuclear cell: 50 usesAntimatter cell: 100 uses

+21° 2.01%
Linear cannon.pnglinear cannon 750 3000

Fidget cell: not functionalSolar cell: not functionalLead-acid cell: 1 useCombustion cell: 2 usesChem cell: 3 usesThermoelectric cell: 13 usesBiodynamic cell: 20 usesNuclear cell: 33 usesAntimatter cell: 66 uses

+31° 3.01%
Maghammer.pngmaghammer 10 40

Fidget cell: 62 usesSolar cell: 62 usesLead-acid cell: 100 usesCombustion cell: 150 usesChem cell: 250 usesThermoelectric cell: 1000 usesBiodynamic cell: 1500 usesNuclear cell: 2500 usesAntimatter cell: 5000 uses

+1° 0.05%
Nightsight interpolators.pngnight-sight interpolators 8 32

Fidget cell: 78 usesSolar cell: 78 usesLead-acid cell: 125 usesCombustion cell: 187 usesChem cell: 312 usesThermoelectric cell: 1250 usesBiodynamic cell: 1875 usesNuclear cell: 3125 usesAntimatter cell: 6250 uses

+1° 0.04%
Nightvision goggles.pngnight-vision goggles 1 4

Fidget cell: 625 usesSolar cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 uses

+1° 0.01%
Ninefold boots.pngninefold boots 250 1000

Fidget cell: 2 usesSolar cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 uses

+11° 1.01%
Normality gas pump.pngnormality gas pump 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Nullray pistol.pngnullray pistol 5,000 20000

Fidget cell: not functionalChem cell: not functionalSolar cell: not functionalCombustion cell: not functionalLead-acid cell: not functionalThermoelectric cell: 2 usesBiodynamic cell: 3 usesNuclear cell: 5 usesAntimatter cell: 10 uses

+201° 20.01%
Ontological anchor.pngontological anchor 753 3012

Fidget cell: not functionalSolar cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 3 usesThermoelectric cell: 13 usesBiodynamic cell: 19 usesNuclear cell: 33 usesAntimatter cell: 66 uses

+31° 3.02%
Phase cannon.pngphase cannon 7,500 30000

Fidget cell: not functionalChem cell: not functionalSolar cell: not functionalCombustion cell: not functionalLead-acid cell: not functionalThermoelectric cell: 1 useBiodynamic cell: 2 usesNuclear cell: 3 usesAntimatter cell: 6 uses

+301° 30.01%
Pointdefense drone.pngpoint-defense drone 102 408

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 9 usesCombustion cell: 14 usesChem cell: 24 usesThermoelectric cell: 98 usesBiodynamic cell: 147 usesNuclear cell: 245 usesAntimatter cell: 490 uses

+5° 0.41%
Powered exoskeleton.pngpowered exoskeleton 1 4

Fidget cell: 625 usesSolar cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 uses

+1° 0.01%
Prayer rod.pngprayer rod 5 20

Fidget cell: 125 usesSolar cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 uses

+1° 0.03%
Precision nanon fingers.pngprecision nanon fingers 50 200

Fidget cell: 12 usesSolar cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 uses

+3° 0.21%
Slip ring.pngslip ring 1 4

Fidget cell: 625 usesSolar cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 uses

+1° 0.01%
Space inverter.pngspace inverter 100 400

Fidget cell: 6 usesSolar cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 uses

+5° 0.41%
Spaser pistol.pngspaser pistol 1,000 4000

Fidget cell: not functionalSolar cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 2 usesThermoelectric cell: 10 usesBiodynamic cell: 15 usesNuclear cell: 25 usesAntimatter cell: 50 uses

+41° 4.01%
Spaser rifle.pngspaser rifle 1,000 4000

Fidget cell: not functionalSolar cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 2 usesThermoelectric cell: 10 usesBiodynamic cell: 15 usesNuclear cell: 25 usesAntimatter cell: 50 uses

+41° 4.01%
Stun rod.pngstun rod 10 40

Fidget cell: 62 usesSolar cell: 62 usesLead-acid cell: 100 usesCombustion cell: 150 usesChem cell: 250 usesThermoelectric cell: 1000 usesBiodynamic cell: 1500 usesNuclear cell: 2500 usesAntimatter cell: 5000 uses

+1° 0.05%
Thermo cask.pngthermo cask 5 20

Fidget cell: 125 usesSolar cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 uses

+1° 0.03%
Trihologram bracelet.pngtri-hologram bracelet 50 200

Fidget cell: 12 usesSolar cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 uses

+3° 0.21%
Turbow.pngturbow 20 80

Fidget cell: 31 usesSolar cell: 31 usesLead-acid cell: 50 usesCombustion cell: 75 usesChem cell: 125 usesThermoelectric cell: 500 usesBiodynamic cell: 750 usesNuclear cell: 1250 usesAntimatter cell: 2500 uses

+1° 0.09%
Ulnar stimulators.pngulnar stimulators 1 4

Fidget cell: 625 usesSolar cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 uses

+1° 0.01%
Wrist calc.pngwrist calc 2 8

Fidget cell: 312 usesSolar cell: 312 usesLead-acid cell: 500 usesCombustion cell: 750 usesChem cell: 1250 usesThermoelectric cell: 5000 usesBiodynamic cell: 7500 usesNuclear cell: 12500 usesAntimatter cell: 25000 uses

+1° 0.01%
Wrist fan.pngwrist fan 1 4

Fidget cell: 625 usesSolar cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 uses

+1° 0.01%

Tips

This section is opinion-based. Your mileage may vary.
  • The sturdy mod prevents overloaded items from breaking, but note that only three mods can be applied to an item.
  • Taking the Tinkering skill Repair might come in handy to fix overloaded items that break frequently.
  • In some cases, a power load-sensitive mod must be added before an item can be modded with overloaded. This can also allow you to access additional overloaded effects on items that couldn't previously be overloaded. For example, overloaded cannot normally be applied to a Defoliant pump.pngdefoliant pump, but by adding a power load-sensitive mod first, such as displacer, one can then overload the defoliant pump and gain additional overload synergies, such as the increased gas density that overloaded triggers in gas pumps.

References

  1. XRL.World.Parts.ModOverloaded, method HandleEvent(GetPowerLoadLevelEvent)
  2. XRL.World.Parts.GetPowerLoadLevel, method GetFor
  3. XRL.World.Parts.EnergyAmmoLoader, method HandleEvent(GetMissileWeaponPerformanceEvent)
  4. XRL.World.Parts.Gaslight
  5. XRL.World.Parts.RealityStabilization, method Strength
  6. XRL.World.Parts.GasOnHit
  7. XRL.World.Parts.GasOnEntering
  8. XRL.World.Parts.Displacer
  9. XRL.World.Parts.Teleprojector
  10. XRL.World.Parts.GeomagneticDisc
  11. 11.0 11.1 XRL.World.Parts.PartsGas
  12. XRL.World.Parts.LatchesOn
  13. XRL.World.Parts.NightVision, method HandleEvent(BeforeRenderEvent)
  14. XRL.World.Parts.AccelerativeTeleporter, method GetEffectiveTeleportDistance
  15. XRL.World.Parts.PointDefense
  16. 16.0 16.1 XRL.World.Parts.EquipStatBoost, method DetermineBonusList
  17. XRL.World.Parts.ComputeNode
  18. XRL.World.Parts.ActiveLightSource
  19. XRL.World.Parts.ModDisplacer, method FireEvent
  20. XRL.World.Parts.ModElectrified, method FireEvent
  21. XRL.World.Parts.ModFlaming, method FireEvent
  22. XRL.World.Parts.ModFreezing, method FireEvent
  23. XRL.World.Parts.ModMorphogenetic, method ApplyMorphicShock
  24. XRL.World.Parts.RealityStabilization, method Strength
  25. XRL.World.Parts.ModCoProcessor
  26. XRL.World.ChargeUsedEvent, method Send