Overloaded

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overloaded
Category

General, Electronics

Native tierLess likely to appear on items
of a lower tier than this.

0

Rarity

Rare

Tinkerable

Yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+1

+1

yes

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModOverloaded

Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw.

This article has information that is missing or not up to par.
Reason: Table needs to be filled out with more effects of overloaded on different items

Overloaded is an item mod that can be applied to "power load-sensitive" electronics. It adds 300% to the "power load level" of the item [1][2], which quadruples power consumption and provides a varying bonus to the item depending on the type of effect the item has.

Because certain other item mods can cause an item to become power load-sensitive, overloaded can amplify the effects of those other mods when combined with them.

Bonuses to Items and Equipment

Item type Overloaded effect
Energy-loaded missile weapons
(Excluding arc winders)
+2 to damage roll [3]
arc winder +2 extra damage dice (from ♥4d4 to ♥6d4)
high-voltage arc winder +3 extra damage dice (from ♥6d4 to ♥9d4)
Gaslight weapons +2 to damage roll [4]
Reality stabilization items +2 to the strength of reality stabilization [5]
Gas pumps +30% to density of gases produced [6][7]
Vibro weapons +1 Penetration Value
gas tumbler +60% to density of gases, +8% to gas dispersal rate reduction
displacer bracelet +2 to maximum displacement range [8]
hologram bracelet +2 to hologram's distraction save difficulty [9]
tri-hologram bracelet
force bracelet +1000 lbs push strength, +2 max tiles pushed, +2 initial normality penetration [10]
ganglionic teleprojector +2 bonus to success roll when attempting to dominate a robot [11]
geomagnetic disc +2 to damage roll, +2 to bounce radius, and bounces up to 2 additional times (up to 7 bounces total) [12]
gyrocopter backpack +10% chance each turn to repel gases [13]
leyline puppeteers +2 quickness (up to +32)
maghammer +2 to difficulty of Strength save for latching on or breaking free, and auto-hits at the end of each turn deal 2 extra damage [14]
night-vision goggles +30% to radius of vision [15]
night-sight interpolators
ninefold boots +2 to teleport distance [16]
palladium mesh tabard +30% to compute power (i.e. +9 computer power)[17]
point-defense drone +10% chance to shoot incoming projectiles [18]
powered exoskeleton +2 Strength [19]
precision nanon fingers Increases effect chance multiplier by an additional 60% (from 3X to 3.6X)
ulnar stimulators +1 Agility and +1 Strength [19]
stun rod Multiplies stun chance by 1.3 (25% to 32.5%), and +2 to difficulty of Toughness save on stun[20]
prayer rod
wrist calc +30% to compute power (i.e. +3 compute power)[17]
+2 to light radius [21]
wrist fan +10% chance each turn to repel gases [13]
slip ring +4 to save against grappling; dodge chance improves from 5% to 6% [22]
chiral rings Multiplies dismemberment chance per adjacent hostile per turn by 1.3 (10% to 13%)
thermo cask Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances [23]
high-energy thermo cask Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances [23]
nanopneumatic jackhammer Increases damage to structural objects, allowing to destroy them in three penetrations rathern than four

Power Load-Sensitive Mods

The following lists all power load-sensitive mods, along with their associated bonus when overloaded.

If any of these mods is applied to an item, that item becomes eligible to be overloaded, if it is not already eligible.

Mod Description
displacer Increases the maximum range of displacer to 6 tiles [24]
electrified Adds 2 to the item tier for purposes of damage calculation [25]
flaming Adds 2 to the item tier for purposes of damage calculation and temperature increase [26]
freezing Adds 2 to the item tier for purposes of damage calculation and temperature decrease [27]
morphogenetic +2 to difficulty of Willpower save [28]
nanon Adds 2% to the chance for a penetrating laser to dismember. [29]
nulling +2 to the strength of reality stabilization [30]
with co-processor Adds 2 to the item tier for purposes of calculating mod effects. This effectively results in +0.5 intelligence and +5 compute power. [31]

Overheating and Breaking

Each time an overloaded item draws charge (typically when it is fired/activated/used), it generates heat and has a chance of breaking relative to the amount of charge it draws. The chance to break is roughly equal to 1 in 10,000 per unit of charge drawn. Keep in mind that overloaded items draw 4x more charge than their normal item counterparts. Both the object itself and the holder/wielder will be affected by the temperature increase. [32]

Temperature increase per use
Floor(ChargeConsumed / 100) + 1
Percent chance of breaking per use
(Floor(ChargeConsumed / 10) + 1) / 100

Overheat and Breakage Stats

The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item.

Although many other items can be overloaded, those other items first require a power load-sensitive mod to be added to them.

Item Base
Charge Use
Overloaded
Charge Use
Overheat
Temp Per Use
Breakage
Chance Per Use
arc cannon 70 280

Solar cell: 8 usesFidget cell: 8 usesLead-acid cell: 14 usesCombustion cell: 21 usesChem cell: 35 usesThermoelectric cell: 142 usesBiodynamic cell: 214 usesNuclear cell: 357 usesAntimatter cell: 714 usesMecha power core: 1785 uses

+3° 0.29%
arc winder 300 1200

Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 3 usesCombustion cell: 5 usesChem cell: 8 usesThermoelectric cell: 33 usesBiodynamic cell: 50 usesNuclear cell: 83 usesAntimatter cell: 166 usesMecha power core: 416 uses

+13° 1.21%
black mote 110 440

Solar cell: 5 usesFidget cell: 5 usesLead-acid cell: 9 usesCombustion cell: 13 usesChem cell: 22 usesThermoelectric cell: 90 usesBiodynamic cell: 136 usesNuclear cell: 227 usesAntimatter cell: 454 usesMecha power core: 1136 uses

+5° 0.45%
blast cannon 1,000 4000

Solar cell: not functionalFidget cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 2 usesThermoelectric cell: 10 usesBiodynamic cell: 15 usesNuclear cell: 25 usesAntimatter cell: 50 usesMecha power core: 125 uses

+41° 4.01%
blood-gradient hand vacuum 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
chain laser 150 600

Solar cell: 4 usesFidget cell: 4 usesLead-acid cell: 6 usesCombustion cell: 10 usesChem cell: 16 usesThermoelectric cell: 66 usesBiodynamic cell: 100 usesNuclear cell: 166 usesAntimatter cell: 333 usesMecha power core: 833 uses

+7° 0.61%
chiral rings 1,003 4012

Solar cell: not functionalFidget cell: not functionalLead-acid cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 9 usesBiodynamic cell: 14 usesNuclear cell: 24 usesAntimatter cell: 49 usesMecha power core: 124 uses

+41° 4.02%
dazzle cheek 5 20

Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

+1° 0.03%
di-thermo beam 350 1400

Solar cell: 1 useFidget cell: 1 useLead-acid cell: 2 usesCombustion cell: 4 usesChem cell: 7 usesThermoelectric cell: 28 usesBiodynamic cell: 42 usesNuclear cell: 71 usesAntimatter cell: 142 usesMecha power core: 357 uses

+15° 1.41%
displacer bracelet 1 4

Solar cell: 625 usesFidget cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 usesMecha power core: 125000 uses

+1° 0.01%
eigenpistol 250 1000

Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 usesMecha power core: 500 uses

+11° 1.01%
eigenrifle 250 1000

Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 usesMecha power core: 500 uses

+11° 1.01%
electrobow 50 200

Solar cell: 12 usesFidget cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 usesMecha power core: 2500 uses

+3° 0.21%
force knife
freeze ray 500 2000

Solar cell: 1 useFidget cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 20 usesBiodynamic cell: 30 usesNuclear cell: 50 usesAntimatter cell: 100 usesMecha power core: 250 uses

+21° 2.01%
ganglionic teleprojector 1,010 4040

Solar cell: not functionalFidget cell: not functionalLead-acid cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 9 usesBiodynamic cell: 14 usesNuclear cell: 24 usesAntimatter cell: 49 usesMecha power core: 123 uses

+41° 4.05%
gas tumbler 5 20

Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

+1° 0.03%
gaslight chisel 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
gaslight flyssa 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
gaslight kris 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
geomagnetic disc 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
grappling gun 50 200

Solar cell: 12 usesFidget cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 usesMecha power core: 2500 uses

+3° 0.21%
hand rail 500 2000

Solar cell: 1 useFidget cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 20 usesBiodynamic cell: 30 usesNuclear cell: 50 usesAntimatter cell: 100 usesMecha power core: 250 uses

+21° 2.01%
high-energy thermo cask 5 20

Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

+1° 0.03%
high-voltage arc winder 425 1700

Solar cell: 1 useFidget cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 23 usesBiodynamic cell: 35 usesNuclear cell: 58 usesAntimatter cell: 117 usesMecha power core: 294 uses

+18° 1.71%
hologram bracelet 5 20

Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

+1° 0.03%
hypertractor 400 1600

Solar cell: 1 useFidget cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 6 usesThermoelectric cell: 25 usesBiodynamic cell: 37 usesNuclear cell: 62 usesAntimatter cell: 125 usesMecha power core: 312 uses

+17° 1.61%
laser pistol 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
laser rifle 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
light rail 500 2000

Solar cell: 1 useFidget cell: 1 useLead-acid cell: 2 usesCombustion cell: 3 usesChem cell: 5 usesThermoelectric cell: 20 usesBiodynamic cell: 30 usesNuclear cell: 50 usesAntimatter cell: 100 usesMecha power core: 250 uses

+21° 2.01%
linear cannon 750 3000

Solar cell: not functionalFidget cell: not functionalLead-acid cell: 1 useCombustion cell: 2 usesChem cell: 3 usesThermoelectric cell: 13 usesBiodynamic cell: 20 usesNuclear cell: 33 usesAntimatter cell: 66 usesMecha power core: 166 uses

+31° 3.01%
longreach grappling gun 80 320

Solar cell: 7 usesFidget cell: 7 usesLead-acid cell: 12 usesCombustion cell: 18 usesChem cell: 31 usesThermoelectric cell: 125 usesBiodynamic cell: 187 usesNuclear cell: 312 usesAntimatter cell: 625 usesMecha power core: 1562 uses

+4° 0.33%
maghammer 10 40

Solar cell: 62 usesFidget cell: 62 usesLead-acid cell: 100 usesCombustion cell: 150 usesChem cell: 250 usesThermoelectric cell: 1000 usesBiodynamic cell: 1500 usesNuclear cell: 2500 usesAntimatter cell: 5000 usesMecha power core: 12500 uses

+1° 0.05%
night-sight interpolators 8 32

Solar cell: 78 usesFidget cell: 78 usesLead-acid cell: 125 usesCombustion cell: 187 usesChem cell: 312 usesThermoelectric cell: 1250 usesBiodynamic cell: 1875 usesNuclear cell: 3125 usesAntimatter cell: 6250 usesMecha power core: 15625 uses

+1° 0.04%
night-vision goggles 1 4

Solar cell: 625 usesFidget cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 usesMecha power core: 125000 uses

+1° 0.01%
ninefold boots 250 1000

Solar cell: 2 usesFidget cell: 2 usesLead-acid cell: 4 usesCombustion cell: 6 usesChem cell: 10 usesThermoelectric cell: 40 usesBiodynamic cell: 60 usesNuclear cell: 100 usesAntimatter cell: 200 usesMecha power core: 500 uses

+11° 1.01%
normality gas pump 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
nullray pistol 5,000 20000

Solar cell: not functionalFidget cell: not functionalChem cell: not functionalCombustion cell: not functionalLead-acid cell: not functionalThermoelectric cell: 2 usesBiodynamic cell: 3 usesNuclear cell: 5 usesAntimatter cell: 10 usesMecha power core: 25 uses

+201° 20.01%
ontological anchor 753 3012

Solar cell: not functionalFidget cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 3 usesThermoelectric cell: 13 usesBiodynamic cell: 19 usesNuclear cell: 33 usesAntimatter cell: 66 usesMecha power core: 166 uses

+31° 3.02%
Otherpearl
palladium mesh tabard 12 48

Solar cell: 52 usesFidget cell: 52 usesLead-acid cell: 83 usesCombustion cell: 125 usesChem cell: 208 usesThermoelectric cell: 833 usesBiodynamic cell: 1250 usesNuclear cell: 2083 usesAntimatter cell: 4166 usesMecha power core: 10416 uses

+1° 0.05%
phase cannon 7,500 30000

Solar cell: not functionalFidget cell: not functionalChem cell: not functionalCombustion cell: not functionalLead-acid cell: not functionalThermoelectric cell: 1 useBiodynamic cell: 2 usesNuclear cell: 3 usesAntimatter cell: 6 usesMecha power core: 16 uses

+301° 30.01%
pickaxe
point-defense drone 102 408

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 9 usesCombustion cell: 14 usesChem cell: 24 usesThermoelectric cell: 98 usesBiodynamic cell: 147 usesNuclear cell: 245 usesAntimatter cell: 490 usesMecha power core: 1225 uses

+5° 0.41%
powered exoskeleton 1 4

Solar cell: 625 usesFidget cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 usesMecha power core: 125000 uses

+1° 0.01%
prayer rod 10 40

Solar cell: 62 usesFidget cell: 62 usesLead-acid cell: 100 usesCombustion cell: 150 usesChem cell: 250 usesThermoelectric cell: 1000 usesBiodynamic cell: 1500 usesNuclear cell: 2500 usesAntimatter cell: 5000 usesMecha power core: 12500 uses

+1° 0.05%
precision nanon fingers 50 200

Solar cell: 12 usesFidget cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 usesMecha power core: 2500 uses

+3° 0.21%
psychodyne helmet 65 260

Solar cell: 9 usesFidget cell: 9 usesLead-acid cell: 15 usesCombustion cell: 23 usesChem cell: 38 usesThermoelectric cell: 153 usesBiodynamic cell: 230 usesNuclear cell: 384 usesAntimatter cell: 769 usesMecha power core: 1923 uses

+3° 0.27%
slip ring 1 4

Solar cell: 625 usesFidget cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 usesMecha power core: 125000 uses

+1° 0.01%
space inverter 100 400

Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

+5° 0.41%
spaser pistol 1,000 4000

Solar cell: not functionalFidget cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 2 usesThermoelectric cell: 10 usesBiodynamic cell: 15 usesNuclear cell: 25 usesAntimatter cell: 50 usesMecha power core: 125 uses

+41° 4.01%
spaser rifle 1,000 4000

Solar cell: not functionalFidget cell: not functionalCombustion cell: 1 useLead-acid cell: 1 useChem cell: 2 usesThermoelectric cell: 10 usesBiodynamic cell: 15 usesNuclear cell: 25 usesAntimatter cell: 50 usesMecha power core: 125 uses

+41° 4.01%
stun rod 10 40

Solar cell: 62 usesFidget cell: 62 usesLead-acid cell: 100 usesCombustion cell: 150 usesChem cell: 250 usesThermoelectric cell: 1000 usesBiodynamic cell: 1500 usesNuclear cell: 2500 usesAntimatter cell: 5000 usesMecha power core: 12500 uses

+1° 0.05%
thermo cask 5 20

Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

+1° 0.03%
tri-hologram bracelet 50 200

Solar cell: 12 usesFidget cell: 12 usesLead-acid cell: 20 usesCombustion cell: 30 usesChem cell: 50 usesThermoelectric cell: 200 usesBiodynamic cell: 300 usesNuclear cell: 500 usesAntimatter cell: 1000 usesMecha power core: 2500 uses

+3° 0.21%
turbow 20 80

Solar cell: 31 usesFidget cell: 31 usesLead-acid cell: 50 usesCombustion cell: 75 usesChem cell: 125 usesThermoelectric cell: 500 usesBiodynamic cell: 750 usesNuclear cell: 1250 usesAntimatter cell: 2500 usesMecha power core: 6250 uses

+1° 0.09%
ulnar stimulators 1 4

Solar cell: 625 usesFidget cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 usesMecha power core: 125000 uses

+1° 0.01%
wrist calc 2 8

Solar cell: 312 usesFidget cell: 312 usesLead-acid cell: 500 usesCombustion cell: 750 usesChem cell: 1250 usesThermoelectric cell: 5000 usesBiodynamic cell: 7500 usesNuclear cell: 12500 usesAntimatter cell: 25000 usesMecha power core: 62500 uses

+1° 0.01%
wrist fan 1 4

Solar cell: 625 usesFidget cell: 625 usesLead-acid cell: 1000 usesCombustion cell: 1500 usesChem cell: 2500 usesThermoelectric cell: 10000 usesBiodynamic cell: 15000 usesNuclear cell: 25000 usesAntimatter cell: 50000 usesMecha power core: 125000 uses

+1° 0.01%

Tips

This section is opinion-based. Your mileage may vary.
  • The sturdy mod prevents overloaded items from breaking, but note that only three mods can be applied to an item.
  • Taking the Tinkering skill Repair might come in handy to fix overloaded items that break frequently.
  • In some cases, a power load-sensitive mod must be added before an item can be modded with overloaded. This can also allow you to access additional overloaded effects on items that couldn't previously be overloaded. For example, overloaded cannot normally be applied to a defoliant pump, but by adding a power load-sensitive mod first, such as displacer, one can then overload the defoliant pump and gain additional overload synergies, such as the increased gas density that overloaded triggers in gas pumps.

References

  1. XRL.World.Parts.ModOverloaded, method HandleEvent(GetPowerLoadLevelEvent)
  2. XRL.World.Parts.GetPowerLoadLevel, method GetFor
  3. XRL.World.Parts.EnergyAmmoLoader, method HandleEvent(GetMissileWeaponPerformanceEvent)
  4. XRL.World.Parts.Gaslight
  5. XRL.World.Parts.RealityStabilization, method Strength
  6. XRL.World.Parts.GasOnHit
  7. XRL.World.Parts.GasOnEntering
  8. XRL.World.Parts.Displacer
  9. XRL.World.Parts.DecoyHologramEmitter, method PlaceHologram
  10. XRL.World.Parts.ForceEmitter
  11. XRL.World.Parts.Teleprojector
  12. XRL.World.Parts.GeomagneticDisc
  13. 13.0 13.1 XRL.World.Parts.PartsGas
  14. XRL.World.Parts.LatchesOn
  15. XRL.World.Parts.NightVision, method HandleEvent(BeforeRenderEvent)
  16. XRL.World.Parts.AccelerativeTeleporter, method GetEffectiveTeleportDistance
  17. 17.0 17.1 XRL.World.Parts.ComputeNode, method GetEffectivePower
  18. XRL.World.Parts.PointDefense
  19. 19.0 19.1 XRL.World.Parts.EquipStatBoost, method DetermineBonusList
  20. XRL.World.Parts.StunOnHit, method FireEvent
  21. XRL.World.Parts.ActiveLightSource
  22. XRL.World.Parts.SlipRing
  23. 23.0 23.1 XRL.World.Parts.ThermalAmp, method FireEvent
  24. XRL.World.Parts.ModDisplacer, method FireEvent
  25. XRL.World.Parts.ModElectrified, method FireEvent
  26. XRL.World.Parts.ModFlaming, method FireEvent
  27. XRL.World.Parts.ModFreezing, method FireEvent
  28. XRL.World.Parts.ModMorphogenetic, method ApplyMorphicShock
  29. XRL.World.Parts.Nanon
  30. XRL.World.Parts.RealityStabilization, method Strength
  31. XRL.World.Parts.ModCoProcessor
  32. XRL.World.ChargeUsedEvent, method Send