Refractive
|  Category  | Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton | 
|---|---|
|  Restrictions  | Must not already refract light | 
|  Native tierLess likely to appear on items of a lower tier than this. | 4 | 
|  Rarity  | Rare | 
|  Tinkerable  | yes | 
|  Tinker skill  | |
|  Bit required  | <5> | 
|  AutotinkerableCan appear spontaneously on an item you create with tinkering. | yes | 
|  Value multiplier  | 1.3 | 
| +1 | |
| +1 | |
| no | |
|  OverloadableWhether this mod is power-load sensitive, and can be further enhanced by the overloaded mod? | no | 
|  Distorts realityWhether this item is susceptible to normality effects? | no | 
|  ID  | ModRefractive | 
| Refractive: This item has a chance to refract light-based attacks. | 
The refractive mod can be applied on most worn equipment as well as shields. Modded items have a set chance to refract light; all light based projectiles that are refracted by this mod bounce back towards the direction they were fired from with a random variance of -90° to +90° degrees.
The refract chance depends on what type of equipment the mod is applied to:[1]
| Type | Worn On | Refract Chance | 
|---|---|---|
| Armor | Body | 40% | 
| Armor | Back | 40% | 
| Armor | Arm | 20% | 
| Armor | All other body parts | 10% | 
| Shield | Hand | 30% | 
| Shield | Arm | 10% | 
If a refractive item is also magnetized, it will have the refraction chance appropriate to its new Floating Nearby slot (i.e. 10%), not the chance associated with its original slot.
Items that already refract light are not eligible for this mod.[1] This includes the following items:
| Item | 
|---|
|  kaleidocera cape | 
|  kaleidocera krakows | 
|  kaleidocera muffs | 
|  mirrorshades | 
|  rainboweave cloak | 
References
|  | This information is reliable as of patch 2.0.201.114. | 
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