Disguise
Category
|
Body, Cloak, Exoskeleton |
---|---|
Rarity
|
Rare |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+3 | |
+2 | |
ID
|
ModDisguise |
Disguise: This item makes its wearer appear to be a <creature name>. |
The disguise mod can be applied to body armor, cloaks, or exoskeletons. It changes the appearance of the creature wearing the item and provides a significant faction reputation boost.
The disguised item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, a madpole disguise would grant 500 reputation with the fish faction.[1]
This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a snapjaw scavenger is wearing a leather apron and infiltrator disguise, their sprite will look identical to an
infiltrator. You can determine the true identity of a creature wearing a disguise by (L)ooking at them and reviewing their description.
The disguise mod cannot be tinkered, it can only be found on existing items in the world.
Eligible Equipment
References
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This information is reliable as of patch 2.0.201.114. |
- ↑
XRL.World.Parts.ModDisguise
|