# Liquid-cooled

liquid-cooled
 Category Firearm Must have a rate of fire greater than 1 and consume 1 ammo per shot 3 Uncommon yes <3> no 1.2 +2 +2 no no no ModLiquidCooled Infobox data from game version 2.0.201.114
 Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.

Liquid-cooled is a mod for firearms that increases how many shots are fired in exchange for using up . A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using energy.[1]

Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:[1]

${\displaystyle {Volume}={NumShots}*2}$

If this is not divisible by 8, the formula raises the volume to the next multiple of 8:

${\displaystyle {Volume}={NumShots}*2+(8-(({Numshots}*2)\%8))}$

The number of shots per action is a 30-60% increase of the original number of shots (rounded down), or just one additional shot if that is larger. This percent bonus is randomly chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using or similar effects.[1]

A liquid-cooled weapon will not fire if its liquid reservoir is empty.

## Eligible Equipment

Gun Tier Shots (Base) Shots (Cooled) Volume Water Usage Chance
3 3 4 8 12%
3 3 4 8 12%
4 6 7-9 16 11%
4 4 5-6 8 11%
4 4 5-6 8 11%
5 3 4 8 10%
8 10 13-16 24 7%

Extradimensional weapons with increased rate of fire can also become eligible for this mod.

## References

This information is reliable as of patch 2.0.201.114.
1. ` XRL.World.Parts.ModLiquidCooled`