Chaingun

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chaingun
8
PV
♥
1d6
average: 3.5range: 1-6
$
250.00
Commerce Value
40
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

6

Ammo per Action

6

Max Ammo

42

Complexity

4

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Chaingun

Spawns in

Guns
Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
chaingun

A chrome chain wraps around a self-winding flywheel and is spotted with grease dew. One long barrel is nicked with steel scarring.

Weapon Class: Heavy Weapon
Accuracy: Low
Multiple ammo used per shot: 6
Multiple projectiles per shot: 6
-25 move speed

Perfect

The chaingun is a mid-tier heavy weapon that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the chaingun can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor (AV). When fighting enemies with very high AV, a different heavy weapon or a rifle with higher penetration may be preferred.

One of the most significant challenges of using a chaingun for an extended period of time will be keeping it supplied with enough lead slugs, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the lead slugs they can find from merchants, and also consider learning how to craft additional slugs with the relevant Tinker I schematic.

Obtaining

The chaingun can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk