Grappling gun

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grappling gun
12
PV
♥
1d2
average: 1.5range: 1-2
$
350.00
Commerce Value
5
lbs.
Weight

Piercing

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

50 Solar cell: 50 usesFidget cell: 50 usesLead-acid cell: 80 usesCombustion cell: 120 usesChem cell: 200 usesThermoelectric cell: 800 usesBiodynamic cell: 1200 usesNuclear cell: 2000 usesAntimatter cell: 4000 usesMecha power core: 10000 uses

Charge Used For

Weapon Power [30], GrapplingGun [20]

Complexity

3

Tier

3

<024>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics

Character

)

ID?Use this ID to Wish for the item

Grappling Gun

Spawns in

Guns
Items

Extra Info:
grappling gun

A tension spring shoves a firing pin to bang a barrel of gas and eject a cabled grapnel; then a winch winds it back.

Weapon Class: Pistol
Accuracy: High

Perfect
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

The grappling gun is a mid-tier mobility tool. Despite being classified as a weapon, and being equipped to the projectile weapon slot, it does not deal damage to enemies. The grappling gun is activated by firing it the same way as other ranged weapons, which launches the hook out and reels the player to their destination in a single turn.

Tips

This section is opinion-based. Your mileage may vary.
  • Since the grappling gun moves the player in a single turn, it can be used effectively to outrun very dangerous enemies.