Hypertractor

From Caves of Qud Wiki
Jump to navigation Jump to search
hypertractor
5
PV
♥
0
$
750.00
Commerce Value
28
lbs.
Weight

NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

400 Solar cell: 6 usesFidget cell: 6 usesLead-acid cell: 10 usesCombustion cell: 15 usesChem cell: 25 usesThermoelectric cell: 100 usesBiodynamic cell: 150 usesNuclear cell: 250 usesAntimatter cell: 500 usesMecha power core: 1250 uses

Charge Used For

Weapon Power

Complexity

5

Tier

6

<23456>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Hypertractor

Spawns in

Guns
Items

Extra Info:
hypertractor

A rifled prism refracts and refocuses light to tunnel things toward its wielder. Sophists call it a 'here ray'.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

A "tractor beam" that pulls creatures and objects toward the user when fired.

Obtaining

The hypertractor can be:

Creative and Interesting Uses

This section is opinion-based. Your mileage may vary.
  • Safely and easily moving large bodies of liquid, including dangerous liquids like lava or acid.
  • Ripping up -conveyor belts.
  • Pulling enemies into deep shafts or dangerous liquids.

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)