Gunner-Knight Templar
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Gunner-Knight Templar
Level: 24 | |
Attribute Range Mean Formula Attacker Level 1-24 600 XP Attacker Level 25-29 300 XP Attacker Level 30-34 60 XP Attacker Level 35+ 0 XP | |
Acid Res: 0 Elec Res: 25 Cold Res: 25 Heat Res: 25 | |
Character
|
t |
---|---|
ID?
|
Gunner-Knight Templar |
Faction
|
Putus Templar (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) folded carbide long sword1d10 4/9 x1(100%)Item from Templar Grenades x2(100%)x1(15%) Item from GunnerKnightTemplarGuns x1(100%) | |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse (100%) |
Experience?
|
600 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Gunner-Knight Templars may appear as part of a legendary Putus Templar warband, and are notable for the guns and artillery they carry.
They are guaranteed to carry the following items:
- Some fullerite flake armor
- An ontological anchor
- A folded carbide long sword
- One of the following guns:[1]
- eigenrifle (46.5% chance)
- hypertractor (15.1% chance)
- freeze ray (11.6% chance)
- flamethrower (11.6% chance)
- grenade launcher and 6-106-10 (Avg: 8) mk III grenades (11.6% chance)
- light rail (3.5% chance)
- Two mk II or mk III grenades (or a stack of sower's seed)
Implant Chance
As is true for various members of the Putus Templar faction, Gunner-Knight Templar have a chance to be implanted with one or more cybernetics.[2][3] Implanted cybernetics can be removed from the corpse of a Gunner-Knight Templar with Butchery.
- The Gunner-Knight Templar has a 25% chance to be implanted.
- If implanted, the Gunner-Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.
References
This information is reliable as of patch 2.0.202.96. |
This information is reliable as of patch 2.0.202.96.
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