Gunner-Knight Templar

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Gunner-Knight Templar
Gunnerknight templar.png
Character

t

ID?Use this ID to Wish for Gunner-Knight Templar

Gunner-Knight Templar

Faction

Putus Templar (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

600 XP

XP Tier

4

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Gunner-Knight Templar

Oiled and brushed mail hang across their crooked spine and salient jaw. The color too was sucked out of their irises by their tangled lineage, and their wet rosy lips catch the light and toss it back across a sharp sneer. Their hands stick to the cold barrel of their gun.

Perfect

Gunner-Knight Templars may appear as part of a legendary Putus Templar warband, and are notable for the guns and artillery they carry.

They are guaranteed to carry the following items:

Implant Chance

As is true for various members of the Putus Templar faction, Gunner-Knight Templar have a chance to be implanted with one or more cybernetics.[2][3] Implanted cybernetics can be removed from the corpse of a Gunner-Knight Templar with Butchery.

  • The Gunner-Knight Templar has a 25% chance to be implanted.
  • If implanted, the Gunner-Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.

References

This information is reliable as of patch 2.0.202.96.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  2. ObjectBlueprints.xml
  3. XRL.World.Parts.Cybernetics2HasRandomImplants