Dodge (DV)
DV, Dodge Value, or
is a stat that indicates how likely this creature is to dodge an attack.DV Calculation Formula
All creatures have a base combat DV of 6. The formula of calculating total dv is as follows:
Or:
If multiple body parts of the same type exist (eg, Arm), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
In ranged combat, a -5 penalty is applied to the result, unless the target has Swift Reflexes skill.
If the creature is immobile or overburdened, the DV is set to a flat -10 (melee combat) or -100 (missile combat).
Internal DV
DV is stored internally without the +6 bonus DV, but when it comes time to actually use DV for a combat calculation, a flat 6 is added to it. The -10 DV when immobile in any way does not have this bonus 6 DV factored into it. The wiki as a whole represents creature DV with this 6 bonus DV factored in already.
Dodge Formula
If Attacking Accuracy > Dodge Chance, the attack will land.
If an attack with a melee weapon rolls a 20 on the 1d20 before modifiers, it becomes a critical hit and cannot be dodged. The same is not true for missile attacks, which don't always hit when critical.
Items by DV
Search by body slots to see only gear wearable on that slot!