Point-defense drone

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point-defense drone
9
PV
♥
1d10
average: 5.5range: 1-10
♦
0
Armor Value
○
0
Dodge Value
$
800.00
Commerce Value
5
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

102 Fidget cell: 24 usesSolar cell: 24 usesLead-acid cell: 39 usesCombustion cell: 58 usesChem cell: 98 usesThermoelectric cell: 392 usesBiodynamic cell: 588 usesNuclear cell: 980 usesAntimatter cell: 1960 usesMecha power core: 4901 uses

Charge Used For

Weapon Power [100], PointDefense [1], PoweredFloating [1]

Complexity

6

Tier

6

<0256>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, general, electronics

Character

*

ID?Use this ID to Wish for the item

Point-Defense Drone

Worn On

Floating Nearby

Spawns in

Items

Extra Info:
point-defense drone

It's a robotic eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down with laser light.

Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.

Compute power on the local lattice increases this item's effectiveness.

Perfect

When powered, equipped, and booted up, has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.

The chance that the point-defense drone will attempt to shoot down an incoming projectile depends on the type of projectile and whether the point-defense drone is overloaded. Each time that a hostile projectile moves 1 tile on its trajectory, the point-defense drone will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.[1] After the point-defense drone has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal missile weapon accuracy rules, and can potentially miss the incoming projectile when it attempts to shoot at it.

Projectile Type Chance to Notice the Projectile
Each Time the Projectile Moves 1 Tile
Compute power to reach 100% Chance to Notice when Overloaded Compute power to reach 100%
Explosives 80% 25 90% 12
Thrown weapons 90% 12 100% 0
Arrows 70% 43 80% 25
Slugs 40% 150 50% 100
Energy projectiles 0% -- 0% --

References

  1. XRL.World.Parts.PointDefense