Point-defense drone
Light | |
Ammo Type
|
|
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
102 |
Charge Used For
|
Weapon Power [100], PointDefense [1], PoweredFloating [1] |
Complexity
|
6 |
Tier
|
6 |
<0256> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
* |
ID?
|
Point-Defense Drone |
Worn On
|
|
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
It's a robotic eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down with laser light.
Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
Compute power on the local lattice increases this item's effectiveness.
When powered, equipped, and booted up, has a chance to shoot down and destroy incoming projectiles such as missiles, grenades, and lead slugs.
The chance that the point-defense drone will attempt to shoot down an incoming projectile depends on the type of projectile and whether the point-defense drone is overloaded. Each time that a hostile projectile moves 1 tile on its trajectory, the point-defense drone will have a chance to "notice" that projectile and begin targeting it, as listed in the table below.[1] After the point-defense drone has "noticed" a projectile and begins targeting it, it will fire on the projectile with its laser in an attempt to destroy it. The drone's laser is subject to normal missile weapon accuracy rules, and can potentially miss the incoming projectile when it attempts to shoot at it.
Projectile Type | Chance to Notice the Projectile Each Time the Projectile Moves 1 Tile |
Compute power to reach 100% | Chance to Notice when Overloaded | Compute power to reach 100% |
---|---|---|---|---|
Explosives | 80% | 25 | 90% | 12 |
Thrown weapons | 90% | 12 | 100% | 0 |
Arrows | 70% | 43 | 80% | 25 |
Slugs | 40% | 150 | 50% | 100 |
Energy projectiles | 0% | -- | 0% | -- |
References
- ↑
XRL.World.Parts.PointDefense