Chiral rings
|  Charge per Use  | 1003 | 
|---|---|
|  Charge Used For  | PoweredFloating [3], DismemberAdjacentHostiles [1000] | 
|  Complexity  | 6 | 
|  Tier  | 7 | 
| <02457> | |
|  Can Disassemble  | yes | 
|  Can Build  | yes | 
|  Tinker Skill  | |
|  Potential Mods? | |
|  Character  | * | 
|  ID?  | Chiral Rings | 
|  Worn On  | |
|  Uses Slots  | Floating Nearby, Floating Nearby, Floating Nearby | 
|  Spawns in  | |
| Extra Info: 
 | |
| Infobox data from game version 2.0.207.72 | |
Chiral rings are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to dismember an adjacent enemy at a cost of 1000 charge, or decapitate if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by True Kin who have completed the Tomb of the Eaters questline (which adds an additional Floating Nearby slot) and have a  magnetic core installed, but can't be equipped by  Mutated Humans. They may also be equipped by a golem oddity, which has three inherent Floating Nearby slots.
magnetic core installed, but can't be equipped by  Mutated Humans. They may also be equipped by a golem oddity, which has three inherent Floating Nearby slots.




















