Chiral rings
Charge per Use
|
1003 |
---|---|
Charge Used For
|
PoweredFloating [3], DismemberAdjacentHostiles [1000] |
Complexity
|
6 |
Tier
|
7 |
<02457> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
* |
ID?
|
Chiral Rings |
Worn On
|
|
Uses Slots
|
Floating Nearby, Floating Nearby, Floating Nearby |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
Giant, flattened rings of hypercooled crysteel correlate their wearer to an astronomical body and serve as celestial equator, declination, and meridian. Their edges are filed on a nanon lathe and slice through orbiting debris.
Chiral rings are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to dismember an adjacent enemy at a cost of 1000 charge, or decapitate if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by True Kin who have completed the Tomb of the Eaters questline (which adds an additional Floating Nearby slot) and have a magnetic core installed, but can't be equipped by Mutated Humans. They may also be equipped by a golem oddity, which has three inherent Floating Nearby slots.