Golem
Magnetized clay is knit together by circuitry that traces colossal and familiar features: [Body]. A bright mixture of primordial soup and [Catalyst] courses through their glass arteries, and in its soft light their posture evokes the presence of [Atzmus] Diamondlike metachrome limbs are sculpted in the way of [Armament], and in the position of prominence on their body, they bear the sacred amulet of [Hamsa].
The Golem is a being crafted from a Mound of scrap and clay by Pax Klanq. Its appearance, skills, attributes, and abilities are determined by the components that the player provides for its creation during the quest The Golem.
The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the Pilot seat. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points.
The Golem will act as a companion to the player. When not piloted, it will act at 50% quickness.
The Golem's default body, without any modifications and before the application of any stats, is level 50, has 500 HP, and has Dark Vision at level 1.
The Golem is considered colossal and so can only be equipped with gigantic weapons and armor (except for the Floating Nearby slot).
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution. If the base provides an innate AV, that AV + 10 is the golem's AV.
Body
Body of creature friend to form Creature after. Must follow you and be experience. No worry, friend not consumed in creation.
The player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the player's party after being chosen. Followers that are recruited via Proselytize, Beguile, or Rebuke Robot, will count as long as they meet the level requirement. Bodies take on some of the inheritable attributes of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column.
Body Type | Granted by | Metachrome Limbs | Example Statline | Notes |
---|---|---|---|---|
Antelope Golem | Fork-horned gnu, Mechanical antelope cherub, Antelope cherub | 1 Face | 58/26/54/24/25/23 | |
Ape Golem | Albino ape, Cyclopean gibbon, Ogre ape, Dawning ape, Ape cherub, Mayor nuntu, Oboroqoru, Mechanical ape cherub, Ape cherub | 2 Hands | 58/31/36/21/22/20 | |
Baboon Golem | Baboon, Quartz baboon,Mechanical baboon cherub, Baboon cherub | 2 Hands, 1 Face | 66/34/37/21/21/22 | |
Baetyl Golem | Baetyl, Sparking baetyl, Mechanical baetyl cherub, Baetyl cherub | 2 Hands, 1 Body | 78/23/67/23/41/20 | Innate Resistances of 0/-50/25/25 |
Bat Golem | Bat, Juice sap, Life sap, Stat sap, Mechanical bat cherub, Bat cherub | 1 Tail | 55/26/45/21/25/23 | Innately has Wings at level 10 |
Bear Golem | Bear, Barkbiter, Mechanical bear cherub, Bear cherub | 1 Face, 4 Feet | 62/26/66/23/25/24 | Innate 4 AV. |
Slumberling, Deep slumberling | 4 Feet | |||
Bed Golem | Bed, Bedger, Folding cot, Crib, Four-poster bed, Hyperbiotic bed, Peptic bed, Waterbed | 2 Hands | 28/16/24/16/16/16 | Innately has Sleep Gas Generation at level 5. Innate DV of -20(yielding -14 with the natural +6), Innate AV of 3. |
Bipedal Robot Golem | Urn duster | 1 Face | 63/23/60/22/37/21 | Strength mod of -1. Resistances of 0/-50/25/25 |
Boosterbot | 1 Head | |||
Mercurial | 1 Open (as Feet) | |||
Traipsing mortar | 1 Body | |||
Bird Golem | Glowcrow, White esh, Dream wren,Mechanical bird cherub, Bird cherub | 2 Feet | 45/39/33/21/21/21 | Innately has Wings at level 10, Beak at 1. No Missile Weapons. |
Bush Golem | Tumbling pod, Gorged growth, Dreamcrungle, Santalalotze | 2 Hands | 39/24/39/5/25/4 | Save Modifiers of Slip:* and Move:* |
Mechanical root cherub, Root cherub | 2 Arms, 2 Hands | |||
Cat Golem | Ray cat, Astral tabby, Mechanical cat cherub, Cat cherub, Ctesiphus | 1 Face, 4 Feet | 60/32/54/23/24/18 | No Missile Weapons unless given hands |
Chitinous puma | 4 Feet | |||
Chair Golem | Chair, Armchair, Bench, Canvas folding chair, Carcass kneader, Chairbear, Ergo chair, Floor cushion, Grav chair, Hyperbiotic chair, Kline, Ornate bench, Ornate chair, Passenger seat, Peptic chair, Pilot seat, Rolling chair, Scrapasan chair, Sofa, Starmchair, Stool, Throne, Torture chair | 2 Hands | 46/27/38/27/26/27 | 3 AV, Save Modifiers of Slip:* and Move:*, +100% carry capacity |
Clam Golem | Giant clam, 0lam | 1 Body | 65/23/51/16/21/20 | Almost no slots: (Body, Face, Back, Foot, Floating). |
Crab Golem | Chute crab, Eyeless crab, Rustacean, Eyeless king crab, Great magma crab, Mechanical crab cherub, Crab cherub, Hamilcrab, cyclopean merchant | 2 Hands | 63/18/50/17/17/19 | Strength mod of -1. |
Cragmensch Golem | Cragmensch boulderer, Cragmensch brainer, Cragmensch luminary, Glittermensch brainer, Glittermensch boulderer, Glittermensch luminary | 2 Hands | 97/8/62/27/27/26 | Innate 30 AV, Strength mod of 4, Innate 40 QN. Resistances of 75/0/50/50 |
Crystal Golem | Dyvvrach, Miryam, Tzedech, Tikva, Dreamer, Thicksalt, Tammuz, any creature that has successfully eaten Crystal Delight | 4 Hands | 46/27/41/27/25/37 | Innate Refract Light chance of 25%. Exact body shape of a creature affected by Crystal Delight |
Dawnglider Golem | Dawnglider | 1 Body | 55/37/35/20/19/21 | 4 AV. Innate Flaming Hands at level 4 and Wings at level 5 from Dawnglider. Resistances of 0/0/-25/100. Minimal slots (Body, Head, Face, Back, Tail, Floating). No Missile Weapon |
Dog Golem | Feral dog, Guard dog, Herding dog, Hyrkhound,Mechanical dog cherub, Dog cherub | 1 Face | 58/26/45/24/23/19 | |
Door Golem | Brinestalk gate, Fused security door, Death Gate, Door, Glass door, Iron gate, Life Gate, Ornately engraved marble door with plaque, Security door (All Colors), Thick metal door | 2 Hands | 44/25/41/27/27/26 | Innately has Phasing at level 5. No missile weapons |
Dromad Golem | Dromad, Dromad trader, Caravan guard, Tam | 2 Hands | Innate 8 AV. Has Fatty Hump level 10 (both inherited from Dromad) | |
Equine Golem | Equimax, Unimax, Mechanical equine cherub, Equine cherub | 4 Feet | 63/27/50/25/24/25 | No missile weapons |
Fish Golem | Glowfish, Ghost perch, Sewage eel, Prism perch, Ixlthyxl, Urchin belcher, Madpole, Quatravolt glider, Memory eater, Mechanical fish cherub, Fish cherub | 1 Face | 41/32/33/19/20/19 | Resistances of 0/-25/0/0. Innate Swimming skill |
Twinning lamprey | 1 Head | |||
Flower Golem | Glowpad, Prickler, Thirst thistle, Feral lah, Asphodelyte, Asphodel, Earl of Omonporch, Tongue tyrant, Oddly-Hued Glowpad | 1 Head | 34/30/33/10/10/32 | |
Fractus Golem | Mechanical fractus cherub, Fractus cherub | 2 Arms, 2 Hands | 39/22/48/8/36/4 | |
Frog Golem | Ice frog, Bloated pearlfrog,Mechanical frog cherub, Frog cherub | 1 Face | 51/36/36/20/21/23 | Innately has Jump and Swimming skills. No Missile Weapons. Resistances of 0/0/-25/0 |
Fungus Golem | Pax klanq, Mechanical mushroom cherub, Mushroom cherub, | 2 Hand | 41/24/42/11/17/7 | |
Goat Golem | Goat | 1 Face | 56/25/50/25/24/22 | Innately has Horns at level 8. |
Goatfolk Golem | Goatfolk bully, Goatfolk hornblower, Goatfolk sower, Goatfolk yurtwarden, Goatfolk qlippoth, Warden indrix, Mamon Souldrinker | 1 Head, 2 Hands | 69/26/48/30/33/27 | Endurance, Shake It Off, Shield, and Block innately. If they have a Helmet when they generate, they do not have Curly Horns and so don't get the Head weapon |
Golem Oddity | Star kraken, Monad, Pottery cherub, Mechanical pottery cherub, Girsh Agolgot, Girsh Bethsaida, Girsh Qas, Girsh Qon, Girsh Rermadon, Girsh Shug'ruith the Burrower, Crypt ferret, Rhinox | 1 Hand | 44/25/41/25/25/25 | Innate Refract Light chance of 90%. No missile slots. +2 floating nearby slots. |
Girsh Qon | 3 Open (Worn on Membrane) | |||
Girsh Qon after Girsh Agolgot's blessing | 3 Open (Worn on Membrane), 1 Hand | |||
Hexapodal Robot Golem | Drillbot | 6 Feet | 63/23/63/21/48/23 | Strength mod of -1. Resistances of 0/-50/25/25 |
All types of Turret tinker | 1 Body | |||
Hindren Golem | Agate Severance Star, Angohind, Eskhind, Hindriarch Keh, Isahind, Kesehind, Liihart, Lulihart, hindren pariah, Meyehind, Faundren villager, Keh-hind, Warden Neelahind, Hindren afflicted, Hindren villager, hindren scout | 2 Hands | 49/27/42/27/26/28 | Innately has Horns (Antlers) at level 3, Multiple Legs at level 3, Thick Fur, Heightened Hearing at 1, and the Jump skill |
Hover Golem | Waydroid, Interdictor, Graftek, Chrome Idol, Cloneling, Plastronoid, Diplomacy Droid, Strip fly, Chrome pyramid | 2 Hands | 70/21/66/21/43/20 | Inherint resistances of 0/-50/25/25 |
Human Golem | Amoeba farmer, Apothecary, Apple farmer, Argyve, Armorer, Alchemist, Banner-Knight Templar, Beekeeper, Beetle farmer, Bookbinder, Cannibal, Cannibal cherub, Cat herder, Chef, Crab farmer, Clone of Player Character, Clone of Saad Amus, The Sky-Bear, Elder irudad, Gemcutter, Glover, Goat herder, Grenadier, Gunner-Knight Templar, Gunsmith, Gutsmonger, Haberdasher, Hatter, Hermit cherub, Hide-sheathed hermit, Ichor merchant, Issachari raider, Issachari rifler, Jeweler, Juicing cannibal, Kipper, Knight Commander of the Holy Temple, Knight Templar, Leech farmer, Mehmet, Mechanical cannibal cherub, Mechanical hermit cherub, Mysterious gunslinger, Naphtaali blowgunner, Naphtaali forager, Naphtaali stalker, Naphtaali runt, Newfather, Phylactery squire, Reef hermit, Saad Amus, the Sky-Bear, Schematics drafter, Scrap-clad hermit, Scribe, Shoemaker, Snail farmer, Trash abbot, Trash monk, Templar squire, Vintner, Village apothecary, Village tinker, Wardens esther, Watervine farmer, Woodsprog | 2 Hands | 46/26/42/28/26/26 | |
Humanoid Robot Golem | Chromeling, Shem -1, Plated chromeling | 1 Face, 2 Hands | 58/21/59/22/41/21 | Resistances of 0/-50/25/25 |
Herododicus, Rodanis Y, Mechanical robot cherub, Robot cherub | 2 Hands | |||
Infrastructure Golem | Any Animatable Object which is not a Bed, Chair, Table, Iron Maiden, or Wall. | 2 Hands | 46/27/39/25/27/25 | Innate Base Hitpoints of 1000. Innate AV of 10. Innate resistances of 75/25/75/75 |
Insect Golem | Agolzvuv | 6 Arms | 65/35/45/18/18/17 | No Missile Slots |
Giant dragonfly, Giant centipede, Salthopper, Clockwork beetle, Giant beetle, Adiyy, Worker ant, Fire ant, Fire ant queen, Quillipede, Gamma moth | 1 Head | |||
Agolfly, spark tick, Mirror bug, Mechanical insect cherub, Insect cherub | 1 Face | |||
Glowmoth | 1 Open (in the Back slot) | |||
Iron Maiden Golem | Iron maiden | 2 Hands | 46/27/39/25/27/26 | Innately has Syphon Vim at Level 10. Base AV of 6 |
Jelly Golem | Plasma jelly | 4 Hands | 67/28/41/1/1/1 | Comes with all dual wielding skills |
Lichen Golem | All Weeps | 2 Hands | 41/24/44/11/19/7 | Legendary weeps can be recruited |
Mopango Charioteer Golem | Mopango charioteer | 2 Hand | 38/26/42/24/17/17 | Innately has Light Manipulation at level 6, Carapace at level 6, Psychometry at level 2, Move Speed of 125 |
Mopango Golem | Mopango pilgrim and others | 2 Hand | 34/25/42/24/19/18 | Innately has Light Manipulation at level 8, Carapace at level 6, Psychometry at level 2 |
Nest Golem | Giant centipede nest, Giant beetle nest, Quartziferous mirror | 1 Body | 48/26/38/25/25/27 | Few slots (Body, Center Mass, Worn across Breadth, Mulch, Floating Nearby). No missile weapons |
Ooze Golem | Giant amoeba, Gelatinous wedge, Humor, Black jell, Blue jell, Brown jell, Gelatinous frustum, Green jell, Soupy sludge, Gyrohumor, Gelatinous prism, Panhumor, Gelatinous cupola, Purple jell, k-Goninon, Gelatinous antiprism, Red jell, Zero jell, Mechanical ooze cherub, Ooze cherub | 4 Hands | 86/18/47/1/1/1 | |
Quadrupedal Robot Golem | Mindrone, Miner Mk I, Miner Mk II, Miner Mk III, Leering stalker | 4 Feet | 56/21/65/22/44/22 | Strength mod of -1. Resistances of 0/-50/25/25 |
Reptile Golem | Breathbeard, Elder breathbeard, Mechanical reptile cherub, Reptile cherub | 1 Face, 4 Feet | 49/39/36/18/21/20 | Resistances of 0/0/-25/0 |
Lithofex, Sultan croc, Molting basilisk, Mimic, Rimewyk, Salamander, Croc, Horned chameleon | 1 Face | |||
Root Golem | N/A (Mechanical Root Cherub and Root Cherub used to be here) | 2 Hand | 41/24/39/5/26/3 | Save Modifiers of Slip:* and Move:* |
Slug Golem | Kaleidoslug, Mechanical mollusk cherub, Mollusk cherub | 1 Tail | 63/22/47/20/17/15 | Few slots (Body, Head, Feelers, Worn on Back, Tail, Floating Nearby) |
Ickslug | 1 Face | |||
Spitting slug | 1 Body | |||
Slog of the Cloaca | 1 Body, 1 Tail | |||
Slynth Golem | Slynth, Thah | 2 Hands | 49/27/39/26/27/28 | Innate AV of 4 |
Snail Golem | Electric snail, Enigma snail, Snailmother | 1 Back | 74/19/50/18/18/19 | Innate Carapace 3. No Missile Weapons. Miserable slots (Body, Head, Face, Back, Tail) |
Snapjaw Golem | Snapjaw brute, Snapjaw hunter, Snapjaw scavenger, Snapjaw shotgunner, Snapjaw warlord, Snapjaw warrior, Snapjaw feeder, Snapjaw spearfiend, Snapjaw trapper, Snapjaw howler, Crowsong | 1 Face, 2 Hands | 49/28/39/26/28/28 | Innate Heightened Smell at level 5 |
Spider Golem | Cave spider, Electrofuge, Spark tick, Voider, Greater voider, Mechanical spider cherub, Spider cherub | 1 Face | 48/40/33/18/19/18 | |
Scorpiock, Girshling | 1 Face, 8 Arms | |||
Succulent Golem | Sixshrew | 2 Hands | 35/22/50/7/32/5 | |
Svardym Golem | Svardym hatchling, Svardym scrounge, Svardym jut, Svardym eld, Mak, Goek, Geeub, Bep | 2 Hands | 53/34/35/20/23/23 | Innately has Jump, Swimming, and Charge skills. Resistances of 20/20/-25/20 |
Swine Golem | Pig, Boar, Two-headed boar, Two-headed slugsnout, Fire snout, Mechanical swine cherub, Swine cherub | 1 Face | 60/26/45/23/24/24 | No Missile Weapons |
Slugsnout, Two-headed slugsnout | 1 Head | |||
Table Golem | Alchemist's table, Book table, Desk, Low mensa, Metal table, Metal workbench, Octagonal table, Ornate table, Table, Workbench | 2 Hands | 48/25/41/27/26/27 | Innately has +500% to carry capacity. No missile slots. Base AV of 2. |
Tortoise Golem | Irritable tortoise, Great saltback, N-dimensional starshell, Mechanical tortoise cherub, Tortoise cherub | 1 Face | 53/38/35/18/20/23 | Innately has Carapace at Level 20. No Missile Weapons |
Tree Golem | Irritable palm, Red death dacca, Mayor haddas, Mechanical tree cherub, Tree cherub | 2 Hands | 65/21/60/9/30/9 | Innately has 1500 base hit points, 75 Move Speed |
Tripedal Robot Golem | Crypt sitter | 3 Feet | 62/22/66/20/47/19 | Innate resistances of 0/-50/25/25. With Extra Arms, had 4 non-metachrome arms? |
Troll Golem | Troll foal, Jotun, Who Parts Limbs, Fjorn-Kosef, Who Knits The Icy Lattice, Haggabah, Who Plies The Umbral Path | 2 Hands | 72/28/59/26/26/27 | Cudgel Proficiency. Innate AV of 3. Swimming Skill |
Turret Golem | All Turrets, Vivira, Decarbonizer, Pulsed field magnet, Fulcrete catapult | 1 Body | 48/36/65/20/41/21 | Strength mod of -2. Resistances of 0/-50/25/25 |
Urchin Golem | Drowsing urchin, Addling urchin, Junk dollar | 1 Open (on Hands) | 37/21/39/11/28/9 | Innately has Quills at level 10. Abysmal slots (Body, Hands, Floating Nearby). Resistances of 0/0/60/0. No Missile Weapons |
Urshiib Golem | Barathrumite arconaut, Barathrumite tinker, Neek, Iseppa, Jacobo, Sparafucile, Dardi, Mafeo, Otho, Q Girl, Hortensa, Aloysius, Barathrum the old | 2 Hands | 35/22/26/39/17/16 | Innately has Quills at level 12, Albino, Triple-jointed at level 3, Intelligence mod of +5 |
Vine Golem | Jilted lover, Seed-spitting vine, Qudzu, Livid creeper, Euclid, Yurl, Tillifergaewicz | 2 Hands | 44/28/33/9/24/9 | |
Wall Golem | All Animatable Walls | 2 Hands | 44/25/38/25/26/25 | Innate AV of 30, +2 (non-Metachrome) Hands. Wall's 50 ER/50 CR default resistances. No missile slots |
Wheeled Robot Golem | Scrap shoveler, Reprogrammed scrap shoveler, Saw-hander, Anomaly extinguisher, Conservator, Warden 1-FF, Galgal | 2 Hands | 64/25/59/22/44/10 | Move speed of 125, Strength mod of -1, Innate resistances of 0/-50/25/25 |
Worm Golem | girshworm, Seedsprout worm, Bone worm, Waveform worm, Salt kraken, Mechanical worm cherub, Worm cherub | 1 Body | 62/22/47/17/15/19 | Minimal slots (Body, Head, Back, Tail, Floating Nearby). No Missile Weapons |
Segmented mirthworm, Knollworm, Plated knollworm, Leech, Bloated leech, Agolmaggot, Trining lamprey, Worm of the earth | 1 Face |
Catalyst
Three dram of pure liquid to catalyze soup and circulate nutrient. Liquid choice alter sanguine mixture, change Creature.
The player must provide three drams of an undiluted Liquid to act as the Golem's blood. The player's choice of catalyst can alter the Golem's abilities, resistances, immunities, damage output, and base stats.
Primordial Soup is not an option for the Catalyst.
The Golem will bleed a mixture of the chosen liquid and Primordial Soup.
Liquid | Effect | Notes |
---|---|---|
Acid | 200 Acid Resistance, +75% Acid damage dealt | |
Algae | Burgeoning at level 10 | |
Asphalt | Immune to becoming stuck, melee attacks cause enemies to get stuck | |
Blood | Heal for 10% of damage dealt vs organic creatures | |
Black ooze | Immune to disease, Corrosive Gas Generation at level 6 | |
Brain brine |
+6 Mutation Points | |
Brown sludge | Equipment immune to rusting, melee attacks cause 2-4 equipped enemy items to rust, starting with held items | |
Cider |
+10 Quickness, Confusion at level 5 | |
Cloning draught | 2 Golems with 1/3 health each | You can only pilot one of the golems, so the other will always display as 'unpiloted' and have the effects therof. |
Convalessence | Regeneration at level 10 | |
Gel |
+50 to all resists, +3 AV | |
Green goo | Immune to poison, +100% Acid damage dealt | |
Honey | Regeneration at level 5, melee attacks cause enemies to get stuck | |
Ink | Immune to slipping, +500 skill points | |
Lava |
+200 heat resistance, +60% heat damage dealt | |
Molten wax |
+50 heat resistance, +25% heat damage dealt, melee attacks cause enemies to get stuck | |
Neutron flux | 5% chance for attacks the golem makes to make a 1200 force 1d6 flat damage explosion | |
Oil | Immune to slipping, +60% heat damage dealt | |
Putrescence | The golem's attacks drain one toughness from the defender, like a vigor sap | |
Salt |
+10 Willpower | |
Sap | Burgeoning at level 5, melee attacks cause enemies to get stuck | |
Slime | Immune to slipping, melee attacks cause enemies to be knocked prone | |
Sunslag |
+15 Quickness | |
Warm static | Two random catalysts | |
Water |
+30% hit points | |
Wine | Confusion at level 10. Immune to confusion |
Atzmus
Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.
The player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.
Mutations
If an Atzmus is sourced from a creature with viable Mutations, the Golem can gain one of those mutations. This includes Bilge Sphincter, Chimera, and Crystallinity.
Night Vision, as well as the NPC mutations Dark Vision, Wall Climber and Invisibility are excluded from being acquired via the Atzmus.
Variable Mutations
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
Creature Source | Possible Mutations | Notes |
---|---|---|
Disciple of the Sightless Way | One Random Mental Mutation at level 1-4 | |
Goatfolk qlippoth, Mamon Souldrinker | Syphon Vim at level 1, One Random Mental Mutation at level 1-4, one Random Physical Mutation at level 1-4 | Qlippoths and Mamon will always have the same mutations per world, and will therefore give the same mutations as one another each run. They will always have Syphon Vim. |
Psyberneticist | Three Random Mental Mutations at level 1-4 | |
Svardym eld | Two random Mental Mutations at level 8-10 | |
Glow-wight apotheote | Four Physical Mutations at level 9-12 |
Stat Bonuses
If a Creature does not have a Mutation(or only has Night Vision) its Atzmus will instead grant the Golem a +5 increase to whichever stat was the Creature's highest.
Armament
Zetachrome weapon. Attune Creature to the martial art and shape metachrome fist-types in the fashion after.
A zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's natural weapons, as well as grant them the full skill tree associated with said weapon.
At a high level, the golem will get natural weapons in every slot whose type matches a slot with a natural weapon on the follower or, if none exist, the first default on the golem body or, if none exist, the primary limb type of the golem body, or if none of those exist, the primary limb of the follower. For example, Bears that have two claws and a bite will end up with a Bear Golem that has a Face Metachrome weapon and four Foot Metachrome weapons.
Notes: Arrows are not a valid zetachrome weapon. Psionic weapons are valid as long as they are zetachrome.
The created natural weapons are Metachrome (4 PV base, cap of 1000) and Gigantic.
Incantation
Words spoken from your experience and inscribed to form being-bond. First sounds heard in Creature's early dreambrain.
-Pax Klanq, on the Incantation
The Player must choose a passage from their Journal to speak to the Golem. These will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche.
Effect | Gained From | Notes |
---|---|---|
+10 Ego | Braving Golgotha in More Than a Willing Spirit, Naming a personal artifact, spreading Klanq throughout Qud, pouring warm static on the ground, being entombed, being reconstituted, attuning to Chavvah, the Tree of Life | |
+10% chance to score critical hits | Slaying a Legendary creature, Esper Hunters, or Extradimensional Hunters, finding Eskhind during Petals on the Wind, valiantly defending Grit Gate from an attack, recovering the Ruin of House Isner | Absorbing an Ego does not change the event here for the Hunters. |
+100 move speed | Discovering/Visiting a location, recovering some sultan relics | |
+15 Quickness when you are paired with the Golem | Fetching a Trinket for Argyve, Giving the Crumpled sheet of paper to Warden Neelahind | |
+15 Quickness when you are unpaired with the Golem | Performing the Water Ritual, dealing with Asphodel, Earl of Omonporch in The Earl of Omonporch, visiting the mopango village | |
+5 quickness, +20% HP, and +3 to all attributes for nearby followers | Visiting Bey Lah at the behest of Lulihart, hindren pariah, completing Kith and Kin and thus deciding the fate of Bey Lah, becoming Loved by a Faction, visiting villages for the first time | |
+6 Attribute points | Player Character's arrival at Joppa | |
+5 Intelligence, +5 Willpower, +5 Ego | Giving a location a name, renaming a location | |
+6 Levels | Falling in love with a creature, falling out of love with a creature, witnessing the formation of a [sludge name] | Must be a pentasludge or higher for the event to be recorded in your journal. |
+12 Levels, -10 Ego | Completing the quest Fraying Favorites | |
2 Random Effects | Player character duplication/multiplication, starting a dreamcrungle dream | Unknown if player abilities/mutations such as Temporal Fugue or Evil Twin apply, or if this is only granted by Cloning draught, Warm static and other nonstandard methods. |
3 Random Baetyl Rewards | Speaking to the Baetyl at Bethesda Susa, satisfying any Baetyl | |
3 Random Body Parts w/Metachrome Weaponry if possible | Contracting an Illness, contracting a Fungal Infection, Gaining a new body part via Chimera gene destabilization, completing a dreamcrungle dream with either result, eating the Cloaca Surprise, getting a body part dismembered, cooking successfully with a drop of nectar, drinking 'the bright cream of the palladium reef' aka sunslag | |
Reveal 20 Secrets on creation | Sheba Hagadias, Librarian of the Stilt provides you with insightful commentary | |
Golem Spawns with 4 random pieces of gigantic, tier 4-7 armor | Reading a Book, reading a Relic book, recovering The Flume-Flier of the Sky-Bear, recovering Stopsvalinn, recovering Kindrish, holding the amaranthine prism, performing an action on a legendary object as part of a village quest, Convincing Pax Klanq in Pax Klanq, I Presume?, helping Argyve detect a strange signal (completing the Wire quest), stumbling upon some flattened remains | |
Take 10% more damage and deal 20% more damage. | N/A (DoesSomethingDestructive type events) | Only accessible via Random effects |
+75 to all resists | N/A (Resists type events) | Only accessible via Random effects |
Golem shares the effect of whatever Sultan Mask you are wearing | N/A (CrownedSultan type events) | Only accessible via Random effects. Does not work as of 1.0. |
Respawns once at 50% health. | N/A (Dies type events) | Only accessible via Random effects. Reforming the Golem from being destroyed with Sunslag does not refresh this ability. |
Hamsa
Chosen token to palm-solder and orient with object-meaning, 5 lbs. or less. Like others, choice alters Creature trait and behavior.
The Player must provide an item weighing #5 or less.
Item Type | Effect | Notes | |||
---|---|---|---|---|---|
Albino ape heart | +2 to all stats | ||||
Anti-gravity boots | +6 AV or Wings at level 10 | ||||
Arrows/HE Missiles/Slugs/Shells | 15% reduction in action costs of melee actions or 25% reduction in action costs of missile actions (except for throw ones) | ||||
Bandage | Regeneration at level 10 | ||||
Basic toolkit/Advanced toolkit | +800 Skill Points | ||||
Bedroll | Sleep gas generation at level 10 | ||||
Bop cheek | +25% Hitpoints OR +50 move speed | ||||
Box of crayons | +2 to all stats | ||||
Canned Have-It-All | +25% Hitpoints OR 2 random effects | ||||
Clothes/Armor | +6 AV if AV is more than or equal to DV, else +6 DV | ||||
Compass bracelet | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | ||||
Crystal flowers | +8 Ego | ||||
Cybernetics | Cybernetic implant is installed | ||||
cybernetics credit wedge | +8 Ego | ||||
Data disk | Psychometry at level 10 | ||||
data disk: nullray pistol | 25% reduction in action costs of missile actions (except for throw ones) | ||||
Desalination pellet | Extra floating nearby slot | ||||
Displacer bracelet | +6 AV or Teleportation at level 6 | ||||
Dormant waydroid/Scrapped waydroid | Psychometry at level 10 | ||||
Elastyne slippers/Sandals of the river-wives/Yeshyrskin slippers | +6 DV OR +50 Movement Speed | ||||
Energy cell | Electrical Generation level 10 | ||||
Fermented yondercane | +25% Hitpoints OR Teleportation at level 6 | ||||
Figurine | +1000 reputation with relevant Faction | Material does not seem to change the amount of positive Rep the figurine gives | |||
fire ant gaster | +25% HP OR +75% heat damage dealt and +75% to the intensity of your heating effects | Fix-It spray foam | +800 Skill Points | ||
Food | +25% Hitpoints | Food with additional options are detailed elsewhere in this table | |||
Glowsphere/Floating Glowsphere | Light Manipulation at level 10 | ||||
gallbeard gland | +25% Hitpoints OR Poison Gas Generation at level 10 | ||||
High-powered magnet | Electromagnetic Pulse at level 10 | ||||
Injectors | Regeneration at level 10 OR Immune to overdosing | ||||
Keys/Security cards | Phasing at level 10 | ||||
Liquid containers | +1000% Carry capacity | ||||
Luminous Hoarshroom | +25% Hitpoints OR Light Manipulation at level 10 | ||||
mazebeard gland | +25% Hitpoints OR Confusion at level 10 | ||||
Melee Weapons | 15% reduction in action costs of melee actions | ||||
Mercurial cloak | Teleportation at level 6 | ||||
Metamorphic polygel | Teleportation at level 6 | ||||
Template:Favilink: Nullbeard gland | +25% Hitpoints OR Normality Gas Generation at Level 10 | N-pointed asterisk | +2 to all stats | ||
Ontological anchor | +6 AV or Normality gas generation at level 10 | ||||
Pickaxe | +800 Skill Points | ||||
Precinct navigator | +6 AV or Teleportation at level 6 or Clairvoyance at level 10 | ||||
Quantum mote | Light Manipulation at level 10 | ||||
Ranged weapons | 25% reduction in action costs of missile actions | ||||
Recoiler | Teleportation at level 6 | ||||
Repulsive device | Socially Repugnant at level 1 | ||||
Schrodinger page from the Annals of Qud | +8 Ego | ||||
Severed Face | +1 AV per Fungal Infection, +4 to all resists per infection | ||||
Template:Favilink: sleetbeard gland | +25% HP or +75% cold damage dealt and +75% to the intensity of your cooling effects | ||||
Small sphere of negative weight | +2 to all stats | ||||
Spectacles/Square cap | +6 AV or +800 Skill Points | ||||
Sultan Relic: Glowing Mote | +2 to all stats | ||||
Template:Favilink:Tartbeard gland | +25% HP or Corrosive Gas Generation at level 10 | ||||
Tattoo gun | +800 Skill Points | ||||
Thrown Weapons | 50% Reduction in action costs of throw actions | ||||
Timecube | Time Dilation at level 8 | ||||
Trade goods | +8 Ego | ||||
Trading Tokens | +2 to all stats | ||||
Wire strand | Electrical Generation at level 10 | ||||
witchwood bark | +25% Hitpoints OR Regeneration at level 10 |
Power
Ascending Creature need mightful battery with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source.
Source | Effects |
---|---|
Chavvah | |
Three drams of Neutron flux |
At the moment there appears to be no discernible effect from one's choice of power source.
Tips
- While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations.
- A reliable source of gigantic equipment for the Golem is Hamilcrab, cyclopean merchant; especially good items may even influence the choice of the body.
- The golem counts as a mutant, so Eaters' nectar injectors give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted. Notably, most granted instances of Flight above can't be increased when given as part of a body). Note that Golems with a body based on a robot follower will be Robotic, and therefore unable to use tonics.
- Unlike the above, drinking warm static only shuffles skills and not its mutations, as if the Golem were a Truekin.
- Many kinds of Golems will require levelling weak members of their classes up to 30 on your own to use their bodies.
- Several kinds of Golems are difficult to get followers near enough to the pile to select.
- It is possible to prevent the use of the normal staircase Barathrum's Study by using the Chrome key as a Hamsa. It is advisable to use a security card or Bethesda Susa key if one desires a Phasing Golem, lest you have to use the northwest staircase and dig into the study, or use a spiral borer to create a new staircase.
- While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers).
- Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem body, where normally that creature has other natural weapons that are included in the resultant Golem Body, makes both the extra limbs type and the normal natural weapon limbs end up with metachrome weapons. The easiest example is to use circle of light in the chord of Agolgot to give a stone wall follower pincers (hand slot natural weapons), and then create a Golem with that follower. The Golem will naturally get the two stud slots as metachrome weapons, and also the small crack slots as metachrome weapons because of the pincers matching the type of the small cracks (hand).
Trivia
- It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.
- Rhinox and Crypt ferret were Grazer Golems for a while, but are Oddity Golems now
- Mechanical Root Cherubs and Root Cherubs were Root Golems for a while, but are Bush Golems now