Blue jell

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blue jell
Blue jell.png
Level:
18
toggle detailed stats
ST:
31
Strength: 31range: 24-38
AG:
7
Agility: 7range: 5-9
QN:
100
Quickness: 100
TO:
18
Toughness: 18range: 16-21
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
1
Intelligence: 1
EG:
0
Ego: 0
MA:
0
toggle detailed stats
ST:
31
Strength: 31range: 24-38
AG:
7
Agility: 7range: 5-9
QN:
100
Quickness: 100
TO:
18
Toughness: 18range: 16-21
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
1
Intelligence: 1
EG:
0
Ego: 0
MA:
0
Acid
Res:
0
Elec
Res:
0
Cold
Res:
60
Heat
Res:
0
Character

j

ID?Use this ID to Wish for blue jell

Blue Jel

Faction

grazing hedonists (Loved100 Reputation)
oozes (Neutral25 Reputation)

Demeanor

neutral

Gender

neuter

Light Radius?This object acts as
a light source

6

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

450 XP

XP Tier

3

Role

Controller


Extra info:

Limbs* (Ooze): * Excludes limbs granted via mutations
blue jell

This animate sac of luminous ooze rolls along the floor, unknowingly guiding those spry adventurers who would ply the halls of Bethesda Susa.

Perfect

A blue jell is a creature belonging to the oozes and grazing hedonists factions. It can primarily be found in Ovw bethesda susa.pngBethesda Susa.

Due to its affiliation with grazing hedonists, blue jells will not be hostile to the player initially, unlike most other oozes. If provoked, blue jells will attack in melee with their \luminous pseudopod, a cudgel weapon that deals ♥2d22-4 (Avg: 3) damage, and has a penetration value that depends on the particular blue jell's Strength modifier. Blue jells also possess 3 other "pseudopods", which are equivalent to bare \fists.[1]

Blue jells naturally and constantly emit light in a circular area around themselves. This area has a radius of 6 tiles in every direction.[2]

When a blue jell dies, it explodes into several pools of Convalessence.pngconvalessence. Each tile adjacent to the blue jell, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of 500 drams.[3]

Being oozes, blue jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[4] Additionally, blue jells cannot slip on slippery liquids such as Slime.pngslime, cannot become stuck in sticky liquids such as Asphalt.pngasphalt, and cannot be knocked prone.[5] Unique among oozes, blue jells bleed convalessence instead of slime.[1]

Tips

This section is opinion-based. Your mileage may vary.
  • Because of their neutral demeanor, they can be mostly left alone. However, if healing is needed in a pinch, one can be killed for free convalessence.

References

This information is reliable as of patch 2.0.201.70.
  1. 1.0 1.1 ObjectBlueprints.xml
  2. XRL.World.Parts.LightSource
  3. XRL.World.Parts.LiquidBurst
  4. XRL.World.Parts.MentalShield
  5. XRL.World.Parts.NoKnockdown