Red jell

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red jell
Red jell.png
Level:
33
toggle detailed stats
ST:
38
Strength: 38range: 27-50
AG:
11
Agility: 11range: 8-15
QN:
100
Quickness: 100
TO:
23
Toughness: 23range: 19-27
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
1
Intelligence: 1
EG:
0
Ego: 0
MA:
0
toggle detailed stats
ST:
38
Strength: 38range: 27-50
AG:
11
Agility: 11range: 8-15
QN:
100
Quickness: 100
TO:
23
Toughness: 23range: 19-27
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
1
Intelligence: 1
EG:
0
Ego: 0
MA:
0
Acid
Res:
0
Elec
Res:
0
Cold
Res:
-50
Heat
Res:
200
Character

j

ID?Use this ID to Wish for red jell

Red Jell

Faction

oozes (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Light Radius?This object acts as
a light source

6

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

825 XP

XP Tier

6

Role

Brute


Extra info:

Limbs* (Ooze): * Excludes limbs granted via mutations
red jell

Behind the glass membrane, inside a microcosmic globe, heat gives birth to lobes of molten rock that flow toward their own pyroclastic demise.

Perfect

A red jell is a creature belonging to the oozes faction. It is a tier 7[1] creature, and is thus found deep underground.

Red jells attack in melee with their \magmatic pseudopods, of which they possess 2. Each pseudopod is a cudgel weapon that deals ♥4d44-16 (Avg: 10) base damage and ♥20-3020-30 (Avg: 25) "fire" damage, which is protected against by heat resistance. The magmatic pseudopods also have a +6 to-hit bonus, and a penetration value that depends on the particular red jell's Strength modifier. Besides these, red jells possess 2 other "pseudopods", which are equivalent to bare \fists.[2]

When a red jell hits a creature with one of their magmatic pseudopods, the creature's temperature will be forcibly raised by 350-400350-400 (Avg: 375)° T.[3][2] There is no cooldown on this ability, and no limit to how many times it can occur. High temperatures can cause creatures to catch on fire, and will eventually vaporize them if a high enough temperature is reached.

Red jells naturally and constantly emit light in a circular area around themselves. This area has a radius of 6 tiles in every direction.[4]

When a red jell dies, it explodes into several pools of Lava.pnglava. Each tile adjacent to the red jell, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of 500 drams.[5]

Being oozes, red jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[6] Additionally, red jells cannot slip on slippery liquids such as Slime.pngslime, cannot become stuck in sticky liquids such as Asphalt.pngasphalt, and cannot be knocked prone.[7] Unique among oozes, red jells bleed lava instead of slime.[2]

References

This information is reliable as of patch 2.0.201.70.
  1. PopulationTables.xml
  2. 2.0 2.1 2.2 ObjectBlueprints.xml
  3. XRL.World.Parts.TemperatureOnHit
  4. XRL.World.Parts.LightSource
  5. XRL.World.Parts.LiquidBurst
  6. XRL.World.Parts.MentalShield
  7. XRL.World.Parts.NoKnockdown