Activity-based, Minor, Negative, Removable
Infobox data from game version 184.108.40.206
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a , the creature's effect is renamed to lying on (object). Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
Ways to go prone
Creatures can become prone in several ways:
|tripping them over (as they appear)||Agility||16|
|Shield Slam||Strength Vs. Attacker's Strength||20|
|Bilge Sphincter's spewing||Strength/Agility||17|
|Swipe (defensive stance)||Strength/Agility||30|
|Moving while overdosed on a||35% chance, no save|
|Choosing to roll on the ground for firefighting||none|
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
|Liquid||Effect on Prone|
|ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels)|
|attempt to rust 3 metal items equipped or in the inventory with a 75% chance|
|inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails|