Save
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This page describes the game mechanic. For save file locations, see File locations. |
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This page describes the game mechanic. For save file locations, see File locations. |
A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a (attribute) save of difficulty (number)".
By default, this is a 1d201-20 (Avg: 10.5) dice roll that has the attribute's modifier added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.
If a save is against multiple attributes, the best modifier is used.
Some saves are also modified by an attacker's attribute, which adds to the save difficulty.
Most saves fail when the game rolls a natural 1 (i.e. "critical failure") and succeed on a natural 20 regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.
Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.
You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".
Movement-Related Saves
Certain items grant a bonus or penalty to movement-related saves, including magnetized boots (+4),
rocket skates (-4),
motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).
Source | Attribute | Vs | Difficulty | Attacker Attribute |
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Strength, Agility | Tar Stuck Restraint | 4 to 24 | |
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Agility | LatchOn Move Drag Restraint | 25 | Agility |
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Strength | LatchOn Move Drag Restraint | 25 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 25 | Strength |
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Strength | RunOver Knockdown | 35 | |
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Agility | Gel Slip Move | 5 to 24 | |
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Strength, Agility | Honey Stuck Restraint | 1 to 24 | |
Hook and Drag (initial) | Strength | HookAndDrag Move Grab Restraint | 20 | Strength |
Hook and Drag (ongoing) | Strength | HookAndDrag Continue Grab Restraint Escape | 20 | Strength |
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Agility | Ink Slip Move | 5 to 24 | |
Kickback | Strength | Rifle Kickback Knockback | 15 | Strength |
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Agility | LatchOn Move Drag Restraint | 14 | Agility |
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Strength | LatchOn Move Drag Restraint | 14 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 14 | Strength |
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Agility | LatchOn Move Drag Restraint | 15 | Agility |
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Strength | LatchOn Move Drag Restraint | 15 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 15 | Strength |
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Strength | LatchOn Move Drag Restraint | 20 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 20 | Strength |
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Strength, Agility | Wax Stuck Restraint | 1 to 24 | |
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Agility | Oil Slip Move | 5 to 24 | |
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Strength, Agility | Sap Stuck Restraint | 1 to 24 | |
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Agility | Eel Spawn Knockdown | 16 | |
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Agility | Slime Slip Move | 5 to 24 | |
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Strength, Agility | Slog Glands Knockdown | 17 | |
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Willpower | Robot Stop Restraint | 18 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 20 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 25 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 20 | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 15 | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 15 + mutation level | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 14 + (2 * mutation level) | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 18 + (2 * mutation level) | |
Stuck (hit by ![]() |
Strength | Entangle Stuck Restraint | 25 | |
Stuck (hit by ![]() ![]() ![]() ![]() |
Strength | Stuck Restraint | 15 | |
Stuck (in large pool of liquid as it freezes) | Strength | Frozen Stuck Restraint | 15 | |
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Agility | Ice Slip Move | 10 |
Other Saves
Source | Attribute | Vs | Difficulty | Attacker Attribute |
---|---|---|---|---|
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Toughness | Ooze Disease | 13 | |
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Toughness | Stunning Force Stun | 18 | |
Bleeding | Toughness | Bleeding | 20 - 1 per save failed (refer to bleeding page for more detail) | |
Bombs (disarming) | Intelligence | Tinkering Bomb Disarm | 9 + (mark of explosive * 3) - 4 for Gadget Inspector - 4 for Lay Mine / Set Bomb | |
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Toughness | Confusion Inhaled Gas | 5 + gas level + gas density / 10 | |
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Agility | Decarbonizer Beam | 20 | Agility |
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Willpower | Verbal Taunt | 12 | Ego |
fungal spores | Toughness | Fungal Disease Contact Gas | 10 + 8 if from Klanq infection | |
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Toughness | Goo Poison | 30 | |
Glotrot | Toughness | Glotrot Disease Onset | 13 | |
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Agility | Normality Naser Grounding | 40 - target's flight level | |
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Toughness | Mutation | 20 | |
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Toughness | Melee Injected Damaging Poison | 20 | |
Holographic bleeding | Intelligence | Hologram Illusion | 20 - 1 per save failed | |
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Intelligence | Hologram Illusion Distraction | 15 | |
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Toughness | Melee Injected Damaging Poison | 20 | |
Immobilized | Agility | Immobilization | 20 - 1 per 5 turns | |
Ironshank | Toughness | Ironshank Disease Onset | 13 | |
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Toughness | Lithofex Stoning Gaze Beam | 20 | Ego |
Mines (disarming) | Intelligence | Tinkering Mine Disarm | 9 + (mark of explosive * 3) - 4 for Gadget Inspector - 4 for Lay Mine / Set Bomb | |
Monochrome | Toughness | Monochrome Disease Onset | 13 | |
Morphogenetic | Willpower | MorphicShock Daze | 10 + 1 per 5 points of damage done + (available compute power / 3) - 5 for analgesia | |
Normality (failing an attempt to overcome it with a mutation) | Willpower | RealityStabilization Daze | 20 | |
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Toughness | Melee Injected Phase Damaging Poison | 20 | |
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Toughness | Injected Damaging Poison | 15 | |
Shield Slam | Strength | Shield Slam | 20 | Strength |
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Toughness | Sleep Inhaled Gas | 5 + gas level + gas density / 10 | |
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Toughness | Melee Injected Damaging Poison | 20 | |
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Agility | Disarm | 10 | Agility |
Stinger (Confusing Venom) | Toughness | Stinger Injected Confusion Poison | 14 + mutation level | |
Stinger (Paralyzing Venom) | Toughness | Stinger Injected Paralysis Poison | 14 + mutation level | |
Stinger (Poisoning Venom) | Toughness | Stinger Injected Damaging Poison | 14 + mutation level | |
Stunning Force | Toughness | Stunning Force Stun | 15 + mutation level | |
Stunned | Toughness | Stun | 15 | |
Swipe (defensive stance) | Strength | Disarm | 25 | Agility |
Tonic overdose | Toughness | Overdose | 16 + 3 per tonic over limit |
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