List of Effects
|acute blinking tic||There is a small chance each round that you randomly teleport to a nearby location.|
|asleep||(if in sleep mode):
In power conservation mode. -12 DV. Attackers receive +4 to penetration rolls. Will return to normal operations dazed if damage is taken.
(if asleep): Unconscious. -12 DV. Attackers receive +4 to penetration rolls.Will wake up dazed if damage is taken.
|berserk||100% chance to dismember with axes.|
|blaze tonic||(if truekin):
Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +20 Quickness Temperature can't be increased by external heat sources. Must move around to avoid combusting and losing the effects of this tonic.
(if mutant): Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +10 Quickness Temperature can't be increased by external heat sources.Must move around to avoid combusting and losing the effects of this tonic.
|bleeding||(damage amount) damage per turn.|
|blurry vision||Vision is blurred.|
|broken||Can't be equipped or used.|
|budding||Will spawn a clone soon.|
|burning||(burning damage) damage per turn.|
|choking on ash||2 damage per turn.|
|coated in plasma||-100 heat resistance
-100 cold resistance -100 electric resistance Temperature does not passively return to ambient temperature Patting or rolling firefighting actions are 25% as effectiveRemoves liquid coatings
-(Level) DV -(Level) MA-(MentalPenalty) to all mental attributes
|corrected vision||Can see things at normal distances.|
|covered in liquid||Covered in (amount) drams of (liquid name).|
|covered in spores||2 damage per turn.|
-4 Intelligence-10 Move Speed
|disoriented||-(Level) DV -(Level) MA|
|emboldened||+(4 * Leader's Ego Modifier) Hitpoints|
|enclosed||+# AV (if enclosing object confers an AV bonus or penalty)
+# DV (if enclosing object confers a DV bonus or penalty) Inflicts / May inflict periodic damage. (if enclosing object causes damage) Must spend a turn exiting before moving. Exiting may not succeed, and is a task dependent on <attribute> (if enclosing object requires a save to exit)Exiting / Attempting to exit inflicts damage. (if enclosing object causes damage on exit attempts)
|exhaustion||Can't take actions.|
|flying||Can't be attacked in melee by non-flying creatures.
Isn't affected by terrain.Fast travels much faster.
|frenzied||+10 Quickness More likely to attack things.|
|frozen||Can't take physical actions.|
|gleaming||Coruscating with the dim light of a trillion shattered suns.|
|glotrot||Tongue is rotting away. Starts bleeding when eating or drinking.|
|greased||Can walk over webs without getting stuck.|
|hobbled||-50% Move Speed|
|hyper-responsive||+ (amount) Quickness Will become sluggish soon.|
|ill||Doesn't regenerate hit points. Healing effects are only half as effective.|
|interdicted||-10 Move Speed|
|ironshank||Leg bones are fusing at the joints.
-(penalty) Move Speed +(penalty/15) AVWill continue to lose Move Speed and gain AV until Move Speed penalty reaches -80.
|itchy skin||Skin flakes and itches. Is something growing there?|
|latched onto||Has been latched onto. Can't move without breaking free first.|
|Lost||Can't fast travel.|
-6 Willpower-5 Move Speed
|metabolizing||One or more procedurally generated cooking effects.|
|Monochrome||Sees shades of only a single color.|
|mutating||In the process of mutating.|
|omniphase||Physically interactive with both in-phase and out-of-phase creatures and objects.|
|overburdened||Unable to move.|
|paralyzed||Can't move or attack. DV set to 0.|
|phase spider venom||Phased.
(damage increment)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective.Will become ill once the poison runs its course.
|phased||Can't physically interact with creatures and objects unless they're also phased or omniphase. Can pass through solids.|
|phosphorescent||Radiates light in radius 3.|
|poisoned||(DamageIncrement)/2 damage per turn.
Doesn't regenerate hit points. Healing effects are only half as effective.Will become ill once the poison runs its course.
|poisoned by gas||2 damage per turn.|
|power skating||-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)
Moves at 2X the normal speed.-10 to hit in melee combat.
-5 DV. -80 move speed.Must spend a turn to stand up.
|proselytized||Recruited by another creature via proselytization.|
|psionically cleaved||-(Amount) MA|
|pulsed||Deactivated (if robotic). Can't be activated (if artifact).|
|rusted||Doesn't function properly and can't be equipped. Will erode into dust if rusted again.|
-4 Willpower -4 Ego-10% Quickness
|shimmering||-60 Quickness Can see into dimensions half a step over.|
|sitting||Improves natural healing rate. (chair level 5 or higher)
Slightly improves natural healing rate. (chair level -9 to 4) Inflicts ongoing damage. (chair level -10 or lower)
Aids in examining and disassembling artifacts. (chair level -1 or higher) Distracts from examining and disassembling artifacts. (chair level -3 or lower)
-6 DV.Must spend a turn to stand up before moving.
|sluggish||- (amount) Quickness|
|sore throat||Throat is sore and tongue is swollen.|
|springing||Sprints at thrice move speed.|
|sprinting||-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)
Moves at 2X the normal speed.-10 to hit in melee combat.
|stained by liquid||Stained by (liquid name).|
|stiff legs||Legs ache at the joints.|
|stony||-1d6 Move Speed per turn for 14-18 turns. [total:- (debuff stacks)d6 Move Speed]|
|stunned||Can't take actions. DV set to 0.|
|stunned by gas||(Density > 60): Can't take actions.
(Density > 40): -60% Quickness(Density ≤ 40): -30% Quickness
|syphoned||(damage) life drained per turn.|
|terrified||Fleeing in panic.|
|wakeful||Cannot fall asleep.|
|war trance||+5 Quickness +6 Willpower|