Burning

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This page describes the burning object prefix, flaming. For a more general usage of the term, see Flaming (disambiguation).
Disambiguation This page describes the burning object prefix, flaming. For a more general usage of the term, see Flaming (disambiguation).
burning
ID

Burning

Effect Type

Chemical-based, Negative

burning

(burning damage) damage per turn.

Creatures and objects gain the burning effect if their temperature reaches or exceeds their flame temperature. For most creatures and objects, including the player, this is 350°. Some creatures or objects, such as phials or the great magma crab, have a far higher flame temperature, making them harder to set on fire. Heat resistance does not change an object or creature's flame temperature, but it reduces the severity of heating effects that could potentially bring the object or creature up to its flame temperature.

Creatures and objects with the burning effect will have the flaming prefix added to the beginning their name.

Burning damage per turn is calculated as follows[1]:

Degrees above flame temperature Damage per turn
1° - 100° 1
101° - 300° 1-21-2 (Avg: 1.5)
301° - 500° 2-32-3 (Avg: 2.5)
501°- 700° 3-43-4 (Avg: 3.5)
701° - 900° 4-54-5 (Avg: 4.5)
901° or more 5-65-6 (Avg: 5.5)

References

  1. XRL.World.Effects.Burning, method GetBurningAmount