Power skating
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This information is reliable as of patch 2.0.209.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.209.44. If this is no longer the current patch, you can help by updating it.
power skating
ID
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Effect Type
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Activity-based, Minor, Removable, Voluntary |
Infobox data from game version 2.0.209.44
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power skating is a special effect that replaces sprinting if the user has rocket skates equipped.[1]
The power skating effect is identical to sprinting except for the following differences:
- power skating has unlimited duration, as long as the user's rocket skates still have fuel remaining.[1][2]
- Every while power skating, the user will emit some smoke.[3]
- If the user moves while power skating, they will emits a 4-cell-long jet of flames behind them, essentially equivalent to
Flaming Ray at level 3.[4][5]
This effect is compatible with springing.[1]
References
![]() |
This information is reliable as of patch 2.0.209.44. |
This information is reliable as of patch 2.0.209.44.
- ↑ 1.0 1.1 1.2
XRL.World.Parts.RocketSkates
, methodHandleEvent(GetRunningBehaviorEvent)
- ↑
XRL.World.Parts.RocketSkates
, methodSyncAbility
- ↑
XRL.World.Parts.RocketSkates
, methodTurnTick
- ↑
XRL.World.Parts.RocketSkates
, methodFireEvent
, in theE.ID == "AfterMoved"
case - ↑
XRL.World.Parts.RocketSkates
, methodEmitFlamePlume
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