Rocket skates
Max Volume
|
32 drams |
---|---|
Charge per Use
|
2 |
Charge Used For
|
Power Skate [1], EmissionsControl [1] |
Charge per Dram
|
750 |
Complexity
|
4 |
Tier
|
5 |
<0025> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Rocket Skates |
Worn On
|
|
Spawns in
|
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Extra Info:
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Infobox data from game version 2.0.207.72
|
rocket skates are footwear that uses oil as fuel to power skate instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 Movement Speed.
Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the jacked, nulling or fitted with suspensors mods allow it to be powered by electricity instead.[1]
Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.
Power Skating
While power skating, a 3 cell long jet of flames of similar damage and temperature change to Flaming Ray at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with bounding boots, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without hurdle) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.
Forced Movement Saves
Certain items grant a bonus or penalty to movement-related saves, including magnetized boots (+4),
rocket skates (-4),
motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).
Source | Attribute | Vs | Difficulty | Attacker Attribute |
---|---|---|---|---|
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Strength, Agility | Tar Stuck Restraint | 4 to 24 | |
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Agility | LatchOn Move Drag Restraint | 25 | Agility |
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Strength | LatchOn Move Drag Restraint | 25 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 25 | Strength |
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Strength | RunOver Knockdown | 35 | |
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Agility | Gel Slip Move | 5 to 24 | |
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Strength, Agility | Honey Stuck Restraint | 1 to 24 | |
Hook and Drag (initial) | Strength | HookAndDrag Move Grab Restraint | 20 | Strength |
Hook and Drag (ongoing) | Strength | HookAndDrag Continue Grab Restraint Escape | 20 | Strength |
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Agility | Ink Slip Move | 5 to 24 | |
Kickback | Strength | Rifle Kickback Knockback | 15 | Strength |
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Agility | LatchOn Move Drag Restraint | 14 | Agility |
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Strength | LatchOn Move Drag Restraint | 14 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 14 | Strength |
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Agility | LatchOn Move Drag Restraint | 15 | Agility |
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Strength | LatchOn Move Drag Restraint | 15 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 15 | Strength |
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Strength | LatchOn Move Drag Restraint | 20 | Strength |
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Strength | LatchOn Continue Grab Restraint Escape | 20 | Strength |
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Strength, Agility | Wax Stuck Restraint | 1 to 24 | |
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Agility | Oil Slip Move | 5 to 24 | |
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Strength, Agility | Sap Stuck Restraint | 1 to 24 | |
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Agility | Eel Spawn Knockdown | 16 | |
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Agility | Slime Slip Move | 5 to 24 | |
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Strength, Agility | Slog Glands Knockdown | 17 | |
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Willpower | Robot Stop Restraint | 18 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 20 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 25 | |
Stuck (grabbed by ![]() |
Strength | Grab Stuck Restraint | 20 | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 15 | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 15 + mutation level | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 14 + (2 * mutation level) | |
Stuck (stuck in ![]() ![]() |
Strength | Web Stuck Restraint | 18 + (2 * mutation level) | |
Stuck (hit by ![]() |
Strength | Entangle Stuck Restraint | 25 | |
Stuck (hit by ![]() ![]() ![]() ![]() |
Strength | Stuck Restraint | 15 | |
Stuck (in large pool of liquid as it freezes) | Strength | Frozen Stuck Restraint | 15 | |
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Agility | Ice Slip Move | 10 |
References
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This information is reliable as of patch 2.0.204.53. |
- ↑
XRL.World.Parts.LiquidFueledPowerPlant
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