Madpole
Level: 27 | |
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Acid Res: 0 Elec Res: -25 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Madpole |
Faction
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fish (Loved100 Reputation) |
Demeanor
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aggressive |
Gender
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Inventory
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Inventory
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jaws2d4 4/10003 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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madpole corpse (100%) |
Experience?
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270 XP |
XP Tier
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5 |
Role
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Minion |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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The distended jaw of this large aureolin fish is lined with wicked, blade-like teeth. You shudder to imagine what sort of terrible amphibious fiend the madpole might one day become.
Madpoles are fish that live in the rivers throughout Qud. They specialize in dismembering enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.
On every attack by a madpole, the defending creature must make a Agility save of difficulty 15. If this fails, the creature will be latched onto by the madpole for 3d43-12 (Avg: 7.5) turns, giving the madpole an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully save with strength, difficulty 15 in order to break free from their jaws.[1] In combination of berserk, this makes dismembering two limbs in one turn possible.
If they become covered in blood or enter a cell that contains blood, the madpole will go berserk for 10 turns. [2]
The madpole is frenzied by the scent of blood! |
This will give them a 100% chance to dismember with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.
Tips
- After clearing Golgotha and receiving the ♂ scoped masterwork carbine, madpoles can be easily killed from a distance. Due to their high level, they become a good source of experience in the mid to late game.
See Also
References
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