Arachnids
Water Ritual Liquid
|
|
---|---|
Initial Player
Reputation |
-475 |
Interested
in Learning |
insect lairs, haberdashers |
Interested
in Sharing |
insect lairs, haberdashers |
Skill Taught
|
Lunge (-200 reputation) |
Old?Whether this faction existed during the
sultanate, which determines if they: |
yes |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Arachnids:100 |
Arachnids |
Arachnids1 are a faction consisting of spiders, scorpions, ticks, and the arachnid-like spawn of the Girsh. All factions which inherit from the Beasts faction are neutral towards arachnids.
Having the Spinnerets mutation grants +300 reputation with arachnids, while having one of the three variants of Stinger mutation grants +200 reputation with arachnids. The Skill taught by legendary arachnids,
Lunge, is utilized by all stingers.
Encounters
A cluster of arachnids, led by a legendary arachnid with the title of virtuoso weaver, are a possible dynamic encounter.[1] The inventory of a virtuoso weaver may include scarlet shawls, vine-weave tunics, an ironweave cloak, a nanoweave vest, and a rainboweave cloak.[2] The zone they appear in will be covered with webs and the scattered corpses of insects.[3]
Notably, girshlings are not excluded from leading an arachnid encounter.
Combat Overview
Non-Girsh arachnids are generally themed around restricting or otherwise controlling the movement of their target, both for offensive and defensive purposes. Aside from weaving webs to trap prey in, arachnids may also inflict paralysis, teleport a target within melee range, or avoid damage via phase mismatch.
All arachnids[4] will prioritize attacking a non-allied creature who is stuck,[5] often after the creature moved into a tile containing a web or phase web. Cave spiders and voiders try to keep their distance from creatures who aren't stuck.[6] All creatures with either the Spider Webs or Spinnerets mutation are immune to the stuck effect.
In melee, arachnids use a natural weapon on their face, typically a short blade often called fangs. Scorpiocks and all varieties of girshling have multiple natural weapons.
Culture
Arachnids weave. All legendary arachnids hold the title of virtuoso weaver, but only those found in dynamic encounters carry a stock of woven equipment. It is unclear whether they are interested in the lairs of human haberdashers out of admiration or rivalry. Arachnid villages are founded on the principles of graph theory.
Creatures in the Arachnids Faction
- cave spider (Level 5)
- electrofuge (Level 5)
- scorpiock (Level 5)
- burrowing girshling (Level 9)
- conjoined girshlings (Level 9)
- cryptic girshling (Level 9)
- defanged girshling (Level 9)
- girshling (Level 9)
- plasmatic girshling (Level 9)
- polarized girshling (Level 9)
- prism girshling (Level 9)
- rank girshling (Level 9)
- spark tick (Level 15)
- voider (Level 15)
- phase spider (Level 25)
- greater voider (Level 27)
- mechanical spider cherub (Level 31)
- spider cherub (Level 40)
Items that affect Arachnid Reputation
No results
Dialogue
Tips
- A zone encounter with arachnids is often an opportunity to obtain a rainboweave cloak and/or a nanoweave vest at a much earlier point in a run than usual.
- If the virtuoso weaver has equipped the desired armor, and if the player does not want the reputation changes they would receive from killing it, they can instead recruit it and lead it to its death. The low Mental Armor of arachnids allows them to become beguiled or proselytized to with relative ease.
References
- ↑
PopulationTables.xml
, population nameGenericFactionPopulation
- ↑
PopulationTables.xml
, population nameFactionEncounterLeaderInventory_Arachnids
- ↑
PopulationTables.xml
, population nameFactionEncounterPartyObjects_Arachnids
- ↑
Creatures.xml
, all Arachnids Faction members inheritAIKillStuckStuff
fromBaseSpider
- ↑
XRL.World.Parts.AIKillStuckStuff
- ↑
XRL.World.Parts.AITryKeepDistance