Cave spider

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cave spider
Cave spider.png
Level:
5
toggle detailed stats
ST:
15
Strength: 15range: 14-17
AG:
22
Agility: 22range: 20-25
QN:
100
Quickness: 100
TO:
13
Toughness: 13range: 12-14
WI:
6
Willpower: 6range: 5-7
MS:
100
Movespeed: 100
IN:
6
Intelligence: 6range: 5-7
EG:
6
Ego: 6range: 5-7
MA:
-1
Mental Armor: -1range: -2--1
toggle detailed stats
ST:
15
Strength: 15range: 14-17
AG:
22
Agility: 22range: 20-25
QN:
100
Quickness: 100
TO:
13
Toughness: 13range: 12-14
WI:
6
Willpower: 6range: 5-7
MS:
100
Movespeed: 100
IN:
6
Intelligence: 6range: 5-7
EG:
6
Ego: 6range: 5-7
MA:
-1
Mental Armor: -1range: -2--1
Acid
Res:
0
Elec
Res:
0
Cold
Res:
0
Heat
Res:
0
Character

x

ID?Use this ID to Wish for cave spider

Cave Spider

Faction

arachnids (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

Corpse1.pngcave spider corpse (25%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

50 XP

XP Tier

1

Role

Minion


Extra info:
  • Weighs 200 lbs

Limbs* (Spider): * Excludes limbs granted via mutations
cave spider

Spindle-limbed, brown, and skittish, it spins a home anxiously.

Perfect

A cave spider is a creature belonging to the arachnids faction. Cave spiders can be found underground, notably within Ovw red rock.pngRed Rock and the Ovw rust wells.pngRust Wells.[1]

Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.[2] If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their \fangs, a natural short blade weapon that deals ♥1d21-2 (Avg: 1.5) damage.[3]

While idle, cave spiders will occasionally spin Web.pngwebs with their Spider Webs mutation, which they possess at level 1.[3] This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs. Spider Webs also makes cave spiders immune to becoming stuck, whether it be in webs or in any other sticky substance, such as Asphalt.pngasphalt.[4]

If a creature hostile to a cave spider becomes stuck, whether by walking into webs or into another sticky substance, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.[5]

References

This information is reliable as of patch 2.0.201.73.
  1. EncounterTables.xml
  2. XRL.World.Parts.AITryKeepDistance
  3. 3.0 3.1 ObjectBlueprints.xml
  4. XRL.World.Parts.Mutation.SpiderWebs
  5. XRL.World.Parts.AIKillStuckStuff