Cybernetics

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Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They provide the bulk of character customization for players playing as True Kin, and are roughly analogous to the Mutations available to Mutants.

Cybernetics differ from mutations in that they are not obtained through leveling up and spending points; instead, they are found throughout the world in various locations, and installed into the player's body. They are unable to be leveled as mutations are.

Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>.

In contrast to mutations, very few enemies possess cybernetic implants, a notable exception being the Putus Templar.

Character Creation

The player is permitted to select one cybernetic during character creation. Only a small portion of the cybernetics present in the game are available for selection when creating a character. Additionally, certain cybernetics are only available when playing as castes belonging to specific arcologies. The player can also choose not to take any cybernetic, which will grant them +1 Toughness, at the cost of starting with 0 license tier (instead of 2).

General Starting Cybernetics

Cybernetic Slots Code
Dermal insulation.pngdermal insulation Body Head Back 01
Optical bioscanner.pngoptical bioscanner Face 04
Optical technoscanner.pngoptical technoscanner Face 05
Night vision (implant).pngnight vision Face 06
Hyperelastic ankle tendons.pnghyper-elastic ankle tendons Feet 07
Parabolic muscular subroutine.pngparabolic muscular subroutine Arm 08
Translucent skin.pngtranslucent skin Body Back 09
Stabilizer arm locks.pngstabilizer arm locks Arm 11
Rapid release finger flexors.pngrapid release finger flexors Hands 12
Carbide hand bones.pngcarbide hand bones Hands 13
Pentaceps.pngpentaceps Feet 14
Inflatable axons.pnginflatable axons Head 15

Arcology-Specific Starting Cybernetics

Cybernetic Slots Arcology Castes
Air current microsensor.pngair current microsensor Body
Head
The Crustal Mortars
of Yawningmoon
Child of the Deep
Child of the Wheel
Child of the Hearth
Fuming God-Child
Cherubic visage.pngcherubic visage Face The Ice-Sheathed
Arcology of Ibul
Artifex
Consul
Praetorian
Eunuch
Nocturnal apex.pngnocturnal apex Head The Toxic Arboreta of
Ekuemekiyye, the Holy City
Priest of All Suns
Priest of All Moons
Syzygyrior
Horticulturist

Obtaining Cybernetics

Cybernetics are not obtained through leveling up as mutations are. Instead, they are found in the game world and installed into the player's body at Becoming nook.pngbecoming nooks.

Installing a cybernetic requires the cybernetic itself, an unoccupied body part slot that varies depending on the implant, and the appropriate license tier. One's license tier can be upgraded at a becoming nook by spending Cybernetics credit wedge.pngcybernetics credit wedges, or by wearing certain equipment.

Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed.

Finding Cybernetics & Wedges

Main article: Cybernetics locations

Cybernetics are fairly uncommon in Qud, mainly being located in Cybernetics rack.pngcybernetics racks found next to becoming nooks. Becoming nooks themselves are sometimes found in Ruins, among other locations.

Credit wedges are also fairly rare, being found randomly as loot in chests, and are sometimes sold by merchants.

License Tier

Installing any cybernetic implant requires a number of available "license points" specific to each implant. Your available license points are equal to your "license tier" minus the number of license points required by your currently-installed cybernetics. By default, all True Kin begin with a license tier of 2, unless they choose not to start the game with a cybernetic implant (in that case, they start with a license tier of 0, but gain a +1 bonus to Toughness).

License tier increases are obtained one at a time by spending cybernetic credits (¢) contained within a Cybernetics credit wedge.pngcybernetics credit wedge at a Becoming nook.pngbecoming nook. Wedges contain 1¢, 2¢, or 3¢. Increasing one's license tier by 1 point requires from 1 to 4 cybernetic credits, with the cost increasing by 1¢ every 8 license tiers. Once you reach tier 24, further increases will require the maximum cost of 4¢ each.

License Tier Credits Required
1-8 1 Credit per license tier point
9-16 2 Credits per license tier point
17-24 3 Credits per license tier point
25+ 4 Credits per license tier point


It will cost 46 credits to reach license tier 24 from tier 2. If you did not select an implant during character creation, you will need an additional 2 credits to reach this point. There is no upper limit to the attainable license tier, and purchased license tier increases are permanent.

Additionally, one's license tier can be temporarily increased through other means, such as by equipping the Kesil face.pngKesil Face. If unequipping such an item results in a negative balance of available license points, you will not be able to install additional implants until you uninstall some or increase your license tier in order to restore a positive balance of points.

If an implant is removed from your body due to dismemberment or other effects, its license points are implicitly refunded as it is no longer attached to your body.

Full List of Cybernetics

Main article: List of Cybernetics

Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight

Cybernetic Cost Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Cybernetic Cost Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Cherubic visage.pngcherubic visage 1 Face No Artifex Consul Praetorian Eunuch CherubicVisage 1.0
Electromagnetic sensor.pngelectromagnetic sensor 1 Head Face Back Body Feet Arm Hands No ElectromagneticSensor 0.0
Force modulator.pngforce modulator 1 Hands Feet Body Back Face Arm Head No ForceModulator 0.0
Navigation system.pngnavigation system 1 Head Arm Hands Body Back No NavigationSystem 0.0
Optical bioscanner.pngoptical bioscanner 1 Face No General BiologicalIndexer 0.0
Optical technoscanner.pngoptical technoscanner 1 Face No General TechnologicalIndexer 0.0
Skillsoft.pngSkillsoft [low sp] 1 Head No SingleSkillsoft1 0.0
Skin glitter.pngskin glitter 1 Face Arm Head Hands Feet No SkinGlitter1 0.0
Tibular hydrojets.pngtibular hydrojets 1 Feet Yes TibularHydrojets 1.0
Air current microsensor.pngair current microsensor 2 Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child AirCurrentMicrosensor 0.0
Anchor spikes.pnganchor spikes 2 Feet No AnchorSpikes 1.0
Beautiful visage.pngbeautiful visage 2 Face No BeautifulVisage 1.0
Carbide hand bones.pngcarbide hand bones 2 Hands No General CarbideHandBones 15.0
Communications interlock.pngcommunications interlock 2 Hands Feet Body Back Face Arm Head No CommunicationsInterlock 1.0
Dermal insulation.pngdermal insulation 2 Body Head Back Yes General DermalInsulation 3.0
Fire suppression system.pngfire suppression system 2 Head Body Back No FireSuppressionSystem 3.0
Hyperelastic ankle tendons.pnghyper-elastic ankle tendons 2 Feet No General HyperElasticAnkleTendons 1.0
Inflatable axons.pnginflatable axons 2 Head No General InflatableAxons 0.0
Night vision (implant).pngnight vision 2 Face No General NightVision 0.0
Nocturnal apex.pngnocturnal apex 2 Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist NocturnalApex 0.0
Parabolic muscular subroutine.pngparabolic muscular subroutine 2 Arm No General ParabolicMuscularSubroutine 0.0
Pentaceps.pngpentaceps 2 Feet No General Pentaceps 10.0
Phase harmonic modulator.pngphase harmonic modulator 2 Hands Feet Body Back Face Arm Head No PhaseHarmonicModulator 1.0
Pneumatic pistons.pngpneumatic pistons 2 Feet No PneumaticPistons 8.0
Rapid release finger flexors.pngrapid release finger flexors 2 Hands No General RapidReleaseFingerFlexors 1.0
Reactive cranial plating.pngreactive cranial plating 2 Head No ReactiveCranialPlating 2.0
Schemasoft.pngSchemasoft [low-tier] 2 Head Yes Schemasoft2 0.0
Skillsoft.pngSkillsoft [medium sp] 2 Head No SingleSkillsoft2 0.0
Skin glitter (high-tier).pngskin glitter 2 Back Body No SkinGlitter2 0.0
Stabilizer arm locks.pngstabilizer arm locks 2 Arm No General StabilizerArmLocks 5.0
Translucent skin.pngtranslucent skin 2 Body Back No General TranslucentSkin 5.0
Anomaly fumigator.pnganomaly fumigator 3 Hands Feet Body Back Face Arm Head No AnomalyFumigator 1.0
Bionic arm.pngbionic arm 3 Arm No BionicArm 8.0
Bionic hands.pngbionic hands 3 Hands No BionicHands 5.0
Bionic heart.pngbionic heart 3 Body No BionicHeart 2.0
Bionic liver.pngbionic liver 3 Body No Cyberliver 0.0
Custom visage.pngcustom visage 3 Face Yes CustomVisage 0.0
Dermal plating.pngdermal plating 3 Body Head Back No DermalPlating 10.0
Dopamine synth.pngdopamine synth 3 Head No DopamineSynth 0.0
Equipment rack.pngequipment rack 3 Body No EquipmentRack 0.0
Giant hands.pnggiant hands 3 Hands No GiantHands 3.0
Highgrade dermal insulation.pnghigh-grade dermal insulation 3 Body Head Back Yes HighGradeDermalInsulation 3.0
Intravenous port.pngintravenous port 3 Hands Feet Body Back Face Arm Head No IntravenousPort 0.0
Matter recompositer.pngmatter recompositer 3 Body No MatterRecompositer 5.0
Medassist module.pngmedassist module 3 Body Back Arm No MedassistModule 1.0
Palladium electrodeposits.pngpalladium electrodeposits 3 Head Body Back Arm No PalladiumElectrodeposits 1.0
Schemasoft.pngSchemasoft [mid-tier] 3 Head Yes Schemasoft3 0.0
Security interlock.pngsecurity interlock 3 Hands Feet Body Back Face Arm Head Yes SecurityInterlock 1.0
Skillsoft.pngSkillsoft [high sp] 3 Head No SingleSkillsoft3 0.0
Transparent skin.pngtransparent skin 3 Body Back No TransparentSkin 5.0
Ultraelastic ankle tendons.pngultra-elastic ankle tendons 3 Feet No UltraElasticAnkleTendons 1.0
Fullerite hand bones.pngfullerite hand bones 4 Hands No FulleriteHandBones 18.0
Gun rack.pnggun rack 4 Back No GunRack 20.0
Magnetic core.pngmagnetic core 4 Body No MagneticCore 15.0
Motorized treads.pngmotorized treads 4 Feet No MotorizedTreads 75.0
Onboard recoiler.pngonboard recoiler 4 Hands Feet Body Back Face Arm Head No OnboardRecoiler 1.0
Reactive trauma plate.pngreactive trauma plate 4 Body No ReactiveTraumaPlate 4.0
Schemasoft high tier.pngSchemasoft [high-tier] 4 Head Yes Schemasoft4 0.0
Micromanipulator array.pngmicromanipulator array 5 Hands No MicromanipulatorArray 2.0
Biodynamic power plant.pngbiodynamic power plant 6 Body No BiodynamicPowerPlant 2.0
Penetrating radar.pngpenetrating radar 6 Body Back Head Face Arm No PenetratingRadar 0.0
Stasis projector.pngstasis projector 6 Head Arm Hands Body Back No StasisProjector 1.0
Crysteel hand bones.pngcrysteel hand bones 8 Hands No CrysteelHandBones 9.0
Highfidelity matter recompositer.pnghigh-fidelity matter recompositer 8 Body No HighFidelityMatterRecompositer 5.0
Optical multiscanner.pngoptical multiscanner 8 Face No OpticalMultiscanner 0.0
Skillsoft tree.pngSkillsoft plus 8 Head No TreeSkillsoft 0.0
Cathedra with black opal tracery.pngcathedra with black opal tracery 12 Back No CathedraBlackOpal 20.0
Cathedra with ruby tracery.pngcathedra with ruby tracery 12 Back No CathedraRuby 20.0
Cathedra with sapphire tracery.pngcathedra with sapphire tracery 12 Back No CathedraSapphire 20.0
Cathedra with white opal tracery.pngcathedra with white opal tracery 12 Back No CathedraWhiteOpal 20.0