Fire suppression system

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fire suppression system
$
120.00
Commerce Value
3
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

FireSuppressionSystem

Spawns in

Items

[Implant] - fire suppression system

Heat-activated gel is stored in a bionic capsule and dispensed through subcutaneous rubber hoses.

Automatically discharges flame-retardant gel every turn you're on fire.

Target body parts: Head, Body, Back
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Head Body Back

Destroyed when removed

No

fire suppression system is a lower cost cybernetic which will cover the user with pure gel whenever they begin burning and will continue to do so for as long as the effect persists. This is generally sufficient to keep a creature from being vaporized while swimming in lava, but will not stop them from taking damage from burning or protect flammable items in their inventory.

The gel-dispensing effect lacks a cooldown and will continuously pour 2-4 drams of gel on the user each turn until they are no longer burning. This effect does not apply to extra actions, such as the ones granted by the quickness bonus of inflatable axons nor is extra gel generated if the user were to move multiple times in a turn such as by having motorized treads or a cathedra installed.

Any gel poured by the implant will temporarily remain and provide the user some protection against temperature raising effects, before inevitably dripping to the ground. Gel placed on the ground in this way will usually be tainted by salt, though can be collected and purified with desalination pellets.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Useful against creatures capable of heat damage such as dawngliders or red jells.
  • Does not cost an action to utilize unlike most other forms of temperature reduction.
  • Can resolve some burning effects before the user takes any damage.
  • Makes the Asphalt Mines much safer to navigate.

Disadvantages

  • Preemptively pouring gel on oneself provides similar protection against burning without requiring a cybernetics slot.
  • Does not grant any actual immunity or resistance to heat damage.
  • The rapid temperature reduction provided by the implant is fairly replaceable with freeze grenades, somewhat limiting uses outside of specialized builds.

Tips

  • Can be used to mitigate or mostly nullify the temperature increase from using overloaded items.
  • Allows the user to perform any action while under the effects of blaze injectors without risk of the tonic ending early.
  • Having fire suppression system installed allows for mk I and mk II thermal grenades to be detonated without setting the user on fire.