Crysteel hand bones
9 lbs. Weight | |
Complexity
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7 |
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Character
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ç |
ID?
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CrysteelHandBones |
Spawns in
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Infobox data from game version 2.0.207.72
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Dappled crysteel merely dents where weak collagen would be smashed to bits.
Your fists deal 3d4 damage.
Target body parts: Hands
License points: 8
Only compatible with True Kin genotypes
Crysteel hand bones increase the damage potential for the implantee's unarmed attacks to 3d43-12 (Avg: 7.5). They are the highest-damage unarmed implants available in Caves of Qud, being stronger than fullerite hand bones.
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by helping hands (or Multiple Arms, in the rare scenario where a True Kin gains that mutation).
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with crysteel hand bones. Instead, they must be purchased from a merchant like a gutsmonger, found in a cybernetics rack attached to a becoming nook, or butchered from an implanted Putus Templar. Because crysteel hand bones are a higher-tier cybernetic, they are more likely to be found in becoming nooks located in high-tier zones, or from legendary gutsmongers. Exact chances based on zone tier are described in more detail on the cybernetics rack page.
See Also
License point cost
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8 |
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Slots
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Hands |
Destroyed when removed
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No |