Force modulator
		
		
		
		Jump to navigation
		Jump to search
		
force modulator
| 0 lbs.Weight | |
|  Complexity  | 3 | 
|---|---|
|  Character  | ç | 
|  ID?  | ForceModulator | 
|  Spawns in  | |
| Infobox data from game version 2.0.207.72 | |
Cybernetic Info
|  License point cost  | 1 | 
|---|---|
|  Slots  | Hands • Feet • Body • Back • Face • Arm • Head | 
|  Destroyed when removed  | No | 
force modulator is a low-cost cybernetic which can be installed into any slot. It allows the user to walk through or stand in  forcefields,
forcefields,  force barriers, and
force barriers, and  stasis fields. The latter will also not immobilize the implantee if generated on top of or moved through. The cybernetic has the additional benefit of preventing the user from being involuntarily moved by the sudden generation of forcefields, such as from the
stasis fields. The latter will also not immobilize the implantee if generated on top of or moved through. The cybernetic has the additional benefit of preventing the user from being involuntarily moved by the sudden generation of forcefields, such as from the  Force Bubble Mutation.
Force Bubble Mutation. 
Avantages&Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Only costs one license point and can be installed into any available cybernetic slot, allowing for a high degree of flexibility.
- Allows easy early access to  Grit Gate by simply walking through the frontal force barrier. Grit Gate by simply walking through the frontal force barrier.
- Useful against creatures capable of possessing the  Force Wall mutation such as Force Wall mutation such as Mechanimist preachers and Mechanimist preachers and svardym elds svardym elds
- Prevents the user from being incapacitated by stasis fields, however, while the user is able to move freely through the field, they do not receive the usual damage immunity, creatures in melee range and with ranged attacks are capable of damaging the user, provided they hit them directly. Any other stasis fields the user is not actively standing within, will retain its immunity to damage and ability to block projectiles.
Disadvantages
- Forcefields, force barriers and stasis fields can often be dissipated with normality meaning that many situations where this cybernetic is useful can alternatively be solved with normality generating items such as  normality gas grenades or normality gas grenades or ontological anchors ontological anchors
- Prevents the user from using stasis on themselves to avoid certain dangerous attacks such as the limb-dismembering beam emitted by the  decarbonizer. decarbonizer.
Tips
- With this cybernetic installed, the user is capable of moving through the force bubble of  chrome pyramids, allowing them to possibly disarm the pyramid of their deadly chrome pyramids, allowing them to possibly disarm the pyramid of their deadly swarm rack.This is best accomplished with enhanced quickness to help avoid being shot pointblank and some sort of movement tool such as swarm rack.This is best accomplished with enhanced quickness to help avoid being shot pointblank and some sort of movement tool such as pentaceps, pentaceps, pneumatic pistons or a pneumatic pistons or a grappling gun if the user also has grappling gun if the user also has phase-adaptive scope installed, which allows the gun's cable to phase through the forcefield. phase-adaptive scope installed, which allows the gun's cable to phase through the forcefield.
- Can be used with  stasis projector to create paths of stasis which any pursing creature without force modulator are unable to use. stasis projector to create paths of stasis which any pursing creature without force modulator are unable to use.








































































