Chrome pyramid
Level: 56 | |
Attribute Range Mean Formula Attacker Level 1-59 1400 XP Attacker Level 60-64 700 XP Attacker Level 65-69 140 XP Attacker Level 70+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 98 Heat Res: 98 | |
Character
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9 |
---|---|
ID?
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Chrome Pyramid |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Charge per Use
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1500 |
Charge Used For
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ForceEmitter [500], MunitionsFab [1000] |
Inventory
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|
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Inventory
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Skills
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|
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Skills
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Mutations
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Mutations
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Corpse Dropped
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normality gas (100%) |
Experience?
|
1400 XP |
XP Tier
|
11 |
Role
|
Artillery |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Space and time rattle off their hinges and tear your perception apart. Through the new crosshatch of consciousness, sound only comes through in waves, the sheen of chrome explodes in supernova, and you slowly become aware of the furrowed volume of air around the shape of a monstrous pyramid.
The chrome pyramid is a high level robot that has both powerful ranged and melee combat options. Because the player starts with -475 reputation with robots, chrome pyramids are hostile to the player by default. When one is in the zone, the screen will ripple in waves from the pyramid similar to a Space-Time Vortex. This is a purely cosmetic effect. Chrome pyramids always have a Force Bubble around them, making it difficult to get close without a force modulator or sources of EMP or normality effects (grenades or otherwise).
For ranged combat, they have a swarm rack which fires 10 HE Missiles in a shotgun pattern. Each HE Missile deals 17 3d63-18 (Avg: 10.5) damage on impact, then explodes for a blast dealing 8+6d614-44 (Avg: 29) at the epicenter. A chrome pyramid spawns with 100 HE Missiles; if it runs out, it can fabricate more out of its body by sacrificing some of its 4,000 HP. This uses 5 HP per missile for a total of 100 HP for 20 missiles.[1] This action has a 2d2 turn cooldown.
If their target is in melee range or their swarm rack is disarmed, chrome pyramids aggressively approach the player to use their distortion field. The distortion field is a 18(on average) cudgel with +10 to-hit that deals 4d44-16 (Avg: 10) damage, 2d62-12 (Avg: 7) irresistable Cosmic damage, and 2d102-20 (Avg: 11) electrical damage which can arc to other targets.
They are the highest-level non-unique creatures in the game, surpassed only by 0lam. Killing one grants an achievement. For a guide on how to do so, see Chrome pyramid/Killing.
- ↑
XRL.World.Parts.FabricateFromSelf