Cudgel
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Cudgel
Skill Tree
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Cost
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50 sp |
Requirements
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0 Strength |
ID
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Cudgel |
You are skilled with crushing and bludgeoning weapons. |
Cudgel is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a 1d2 damage weapon that uses the Cudgel skill. Because of this, Cudgel is the most common skill tree that weapons use.
Cudgels specialize in incapacitating the enemy under a hail of blows, dazing and stunning them before crushing them entirely.
Skills in the Cudgel skill tree
Skill | Cost | Stat | Prerequisites | Description |
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Cudgel Proficiency | 0 | 0 Strength | You get +2 to hit with cudgels. | |
Bludgeon | 150 | 17 Strength | Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV). | |
Charging Strike (Cudgel) | 100 | 19 Strength | Bludgeon • Charge | When you charge with a cudgel and hit, you automatically daze your opponent. |
Conk | 150 | 21 Strength | Bludgeon | Activated; cooldown 10. You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage). |
Backswing | 100 | 23 Strength | Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand. | |
Slam | 150 | 25 Strength | Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. | |
Demolish | 300 | 29 Strength | Slam | Activated; cooldown 100. For the next 5 rounds, your chance to daze with cudgel attacks is 100% and Slam has no cooldown. To use Demolish, Slam must be off cooldown, and using Demolish puts Slam on cooldown. |
Weapons That Use the Cudgel Skill
- amber-tipped staff
- billowing conch of the Aji
- bronze mace
- carbide fist
- carbide folding hammer
- carbide hammer
- club
- crysteel fist
- crysteel mace
- crysteel warhammer
- Fist of the Ape God
- flawless crysteel mace
- flawless crysteel warhammer
- fullerite fist
- fullerite maul
- grandfather horn
- iron mace
- maghammer
- nanopneumatic jackhammer
- pestle
- prayer rod
- rhinox-skull maul
- shillelagh
- staff
- steel mace
- steel war hammer
- stun rod
- syphon baton
- Templar phylactery
- two-handed carbide folding hammer
- two-handed carbide hammer
- two-handed fullerite maul
- two-handed steel war hammer
- walking stick
- wrench
- zetachrome hammer
- zetachrome warhammer
Factions That Teach Cudgel
Cudgel is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Cudgel
- albino ape
- black jell
- blue jell
- boar
- brown jell
- chrome pyramid
- chute crab
- clockwork beetle
- conservator
- cragmensch boulderer
- cragmensch brainer
- cragmensch luminary
- dawning ape
- electric snail
- equimax
- eyeless crab
- eyeless king crab
- Fjorn-Kosef, Who Knits The Icy Lattice
- fork-horned gnu
- galgal
- giant amoeba
- giant beetle
- glittermensch boulderer
- glittermensch brainer
- glittermensch luminary
- gorged growth
- great magma crab
- green jell
- gyrohumor
- Haggabah, Who Plies The Umbral Path
- Hamilcrab, cyclopean merchant
- hide-sheathed hermit
- humor
- ickslug
- Iopinax the Younger
- irritable palm
- irritable tortoise
- Jotun, Who Parts Limbs
- leering stalker
- Many Eyes
- Mayor Nuntu
- Mechanimist catechist
- Mechanimist paladin
- Mniq Mnaq
- molting basilisk
- Naphtaali blowgunner
- Naphtaali runt
- Naphtaali stalker
- Oboroqoru, Ape God
- ogre ape
- panhumor
- phase spider
- pig
- protector of the Stilt
- purple jell
- red jell
- reprogrammed scrap shoveler
- rhinox
- Rodanis Y
- rustacean
- scrap shoveler
- Sixshrew
- Slog of the Cloaca
- snailmother
- soupy sludge
- temple mecha mk II
- traipsing mortar
- troll foal
- two-headed boar
- unimax
- Uthabatafah
- Warden 1-FF, reprogrammed conservator
- warden of the Sanctum
- Yurl
- zero jell
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