Wayfaring
You are skilled at wilderness survival. |
The Wayfaring skill provides various bonuses and improvements while traveling on the world map.
Tips
- Mind's Compass on its own reduces the chance to get lost from 12% to 10%. Having the appropriate Wilderness Lore further reduces this below 1% if you have both.
- The travel speed bonuses are additive not multiplicative. This means you move three times as quickly when using both Mind's Compass and the appropriate Wilderness Lore skill, not four times.
- The basic chance to find an interesting encounter is 10%. The Wilderness Lore skills double this to 20%.
- The chance to regain your bearings when lost is 20% which Mind's Compass doubles to 40%.
Skills in the Wayfaring skill tree
Skill | Cost | Stat | Prerequisites | Description |
---|---|---|---|---|
Make Camp | 0 | 15 Intelligence | Start a campfire for cooking meals and preserving foods. | |
Mind's Compass | 0 | 15 Intelligence | Doubles the chance of regaining your bearings when you are lost.
Reduces chance of getting lost by about 15%. You travel on the overland map twice as quickly. |
|
Wilderness Lore: Flower Fields | 25 | 15 Intelligence | Doubles the chance of interesting encounters while traveling in the flower fields.
Reduces the chance of getting lost in the flower fields from base 12% to 1%. On the overland map, you travel through the flower fields twice as quickly. |
|
Wilderness Lore: Marshes | 50 | 15 Intelligence | Doubles the chance of interesting encounters while traveling in the salt marshes and watervine fields.
Reduces the chance of getting lost in the salt marshes and watervine fields from base 12% to 1%. On the overland map, you travel through the salt marshes and watervine fields twice as quickly. |
|
Wilderness Lore: Hills and Mountains | 50 | 17 Intelligence | Doubles the chance of interesting encounters while traveling in the hills and mountains.
Reduces the chance of getting lost in the hills and mountains from base 12% to 1%. On the overland map, you travel through the hills and mountains twice as quickly. |
|
Wilderness Lore: Canyons | 50 | 17 Intelligence | Doubles the chance of interesting encounters while traveling in the desert canyons.
Reduces the chance of getting lost in the desert canyons from base 12% to 1%. On the overland map, you travel through the desert canyons twice as quickly. |
|
Wilderness Lore: Rivers and Lakes | 50 | 19 Intelligence | Doubles the chance of interesting encounters while traveling across rivers and lakes.
Reduces the chance of getting lost in rivers and lakes from base 12% to 1%. On the overland map, you travel through rivers and lakes twice as quickly. |
|
Wilderness Lore: Salt Dunes | 50 | 19 Intelligence | Doubles the chance of interesting encounters while traveling in the salt dunes.
Reduces the chance of getting lost in the salt dunes from base 10% to 1%. On the overland map, you travel through the salt dunes twice as quickly. |
|
Wilderness Lore: Jungles | 50 | 19 Intelligence | Doubles the chance of interesting encounters while traveling in the jungles.
Reduces the chance of getting lost in the jungles from base 12% to 1%. On the overland map, you travel through the jungles twice as quickly. |
|
Wilderness Lore: Ruins | 50 | 21 Intelligence | Doubles the chance of interesting encounters while traveling through chrome ruins.
Reduces the chance of getting lost in ruins from base 12% to 1%. On the overland map, you travel through ruins twice as quickly. |
Factions That Teach Wayfaring
Wayfaring can be learned from the player's starting village faction, if the player chooses a desert canyons starting village.
Creatures That Have Wayfaring
- Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood
- Ciderer Erah
- Crowsong
- Mehmet
- Naphtaali forager
- Naphtaali jeer
- Naphtaali nimrod
- Naphtaali sap
- Naphtaali tinker
- Svenlainard, Trophy Hunter
- woodsprog
|