Berate

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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Berate
Skill Tree

Persuasion

Cost

150 sp

Requirements

19 Ego

Base Cooldown

50

ID

Persuasion_Berate

Cooldown 50. You shame a nearby creature for 6d6 rounds, giving it a -4 penalty to DV, to-hit, Ego, Willpower and a -10 penalty to quickness.

Berate is a Persuasion skill that can shame a target cell within a range of 8 cells for 6d66-36 (Avg: 21) rounds. If multiple creatures occupy this cell, all of them will be targeted.

There is no saving throw for this skill, so users with any ego will benefit the same amount from it.

Berate is considered a mental ability, so it does not affect plants, fungi, oozes, or robots.

Berate is not considered an attack, so it can be used on friendly creatures to soften them up for Proselytize, Beguiling, or Domination.

Ability Cooldown

The base cooldown of Berate can be reduced by 10 rounds for each item the user is wearing with the terrifying visage mod.[1][2]

Willpower (WI) adjusted cooldown (CD)
without a terrifying visage item:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Willpower (WI) adjusted cooldown (CD)
with 1 terrifying visage item equipped:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Willpower (WI) adjusted cooldown (CD)
with 2 terrifying visage items equipped:

WICDWICDWICDWICD
941153221232714
1039163022212812
1138172923202911
123618272418309
133519262517318
143320242615326
  1. XRL.World.Parts.Skill.Persuasion_Berate
  2. XRL.World.Parts.ModHorrifying