Hook and Drag
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This information is reliable as of patch 2.0.210.23. If this is no longer the current patch, you can help by updating it. |
Skill Tree
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Cost
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150 sp |
Requirements
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23 Strength |
Base Cooldown
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50 |
ID
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Axe_HookAndDrag |
Activated; cooldown 50. |
Hook and Drag is a skill belonging to the Axe skill tree.
Hook and Drag grants the "Hook and Drag" activated ability, which can only be used on adjacent targets while the user wields an axe in their primary limb.
Activating Hook and Drag is instant. It does not cost a turn.
A hooked creature's DV is -10.
The attacker only gets a free attack if it moves and forces the target to move. Moving from one adjacent square to another adjacent square will not trigger a free attack. If the target resists the move, the attacker does not trigger a free attack.
Ability Cooldown
Hook and Drag's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
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9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Factions That Teach Hook and Drag
Hook and Drag is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Hook and Drag
Tips
The attacker is not limited to dragging after hooking a target. The attacker can take any action with a target hooked.
Bump attacks and weapon skills are more effective against a hooked target because its DV is -10. Creatures with multiple weapons can deal more damage by bump attacking instead of dragging.
Hook and Drag's DV penalty synergizes with Cleave's AV penalty to make targets very vulnerable.
Dismembering the target ends Hook and Drag early. Not learning the Dismember skill gives up the benefits of removing an enemy's limb in exchange for more total damage.
Creatures with high movement speed can drag and attack more than 9 times before the 9 rounds are up.
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