Hook and Drag

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This information is reliable as of patch 2.0.210.23. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.210.23.
Hook and Drag
Skill Tree

Axe

Cost

150 sp

Requirements

23 Strength

Base Cooldown

50

ID

Axe_HookAndDrag

Activated; cooldown 50.
You grab an opponent's limb with the heel of your axe and pull them toward you. If successful, you pull your opponent with you as you move and make a free attack with your axe. Your opponent is forced to move with you but can attack you while moving. Your opponent gets a chance to resist the move (strength save; difficulty 20 + your strength modifier) and a chance to break free at the start of their turn (same save).
This effect lasts for 9 rounds or until you dismember the opponent.

Hook and Drag is a skill belonging to the Axe skill tree.

Hook and Drag grants the "Hook and Drag" activated ability, which can only be used on adjacent targets while the user wields an axe in their primary limb.

Activating Hook and Drag is instant. It does not cost a turn.

A hooked creature's DV is -10.

The attacker only gets a free attack if it moves and forces the target to move. Moving from one adjacent square to another adjacent square will not trigger a free attack. If the target resists the move, the attacker does not trigger a free attack.

Ability Cooldown

Hook and Drag's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Factions That Teach Hook and Drag

Hook and Drag is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Hook and Drag

Tips

This section is opinion-based. Your mileage may vary.

The attacker is not limited to dragging after hooking a target. The attacker can take any action with a target hooked.

Bump attacks and weapon skills are more effective against a hooked target because its DV is -10. Creatures with multiple weapons can deal more damage by bump attacking instead of dragging.

Hook and Drag's DV penalty synergizes with Cleave's AV penalty to make targets very vulnerable.

Dismembering the target ends Hook and Drag early. Not learning the Dismember skill gives up the benefits of removing an enemy's limb in exchange for more total damage.

Creatures with high movement speed can drag and attack more than 9 times before the 9 rounds are up.