# Time Dilation

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
 This information is reliable as of patch 2.0.201.48.
Time Dilation
 Category Mental 4 dz TimeDilation yes
Time Dilation

You distort time around your person in order to slow down your enemies.

Creatures within 9 tiles are slowed according to how close they are to you.
Duration: 15 rounds
Cooldown: 150 rounds
Distance 1: creatures receive a (level based) Quickness penalty
Distance 4: creatures receive a (level based) Quickness penalty
Distance 7: creatures receive a (level based) Quickness penalty

Time Dilation is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within.

This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a Quickness penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles.

Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.[1] Time Dilation will always apply at least a 1-point Quickness penalty.[2]

Time Dilation can only apply its effect to creatures in the same zone as the user. However, once applied, the effect can be maintained across z-levels (above or below the user), as long as the target continues to stay within a total three-dimensional distance of 9 tiles from the Time Dilation user.[2]

## Formula

The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.[3]

Quickness Penalty (9 - Distance)2 × (0.0005 × Level + 0.0085) × 100

Mutation
Level
Quickness Penalty
Distance 1 Distance 4 Distance 7
1 57.6% 22.5% 3.6%
2 60.8% 23.7% 3.8%
3 64.0% 25.0% 4.0%
4 67.2% 26.2% 4.2%
5 70.4% 27.5% 4.4%
6 73.6% 28.7% 4.6%
7 76.8% 30.0% 4.8%
8 80.0% 31.2% 5.0%
9 83.2% 32.5% 5.2%
10 86.4% 33.7% 5.4%
Mutation
Level
Quickness Penalty
Distance 1 Distance 4 Distance 7
11 89.6% 35.0% 5.6%
12 92.8% 36.2% 5.8%
13 96.0% 37.5% 6.0%
14 99.2% 38.7% 6.2%
15 102.4% 40.0% 6.4%
16 105.6% 41.2% 6.6%
17 108.8% 42.5% 6.8%
18 112% 43.7% 7%
19 115.2% 45% 7.2%
20 118.4% 46.2% 7.4%
Mutation
Level
Quickness Penalty
Distance 1 Distance 4 Distance 7
21 121.6% 47.5% 7.6%
22 124.8% 48.7% 7.8%
23 128% 50% 8%
24 131.2% 51.2% 8.2%
25 134.4% 52.5% 8.4%
26 137.6% 53.7% 8.6%
27 140.8% 55% 8.8%
28 144% 56.2% 9%
29 147.2% 57.5% 9.2%
30 150.4% 58.7% 9.4%

## Ability Cooldown

Time Dilation's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
920315158211132768
1019516150221052860
111881714323982953
121801813524903045
131731912825833138
141652012026753230

This section is opinion-based. Your mileage may vary.

• Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action
• Quickness penalty increases dramatically the closer the user is to their victim(s)
• Affects every creature within range at once

• High cost at character creation
• Short duration
• Long cooldown

## Creatures with Time Dilation

No creatures have this mutation by default.

## References

1. XRL.World.Statistic
2. XRL.World.Effects.TimeDilated
3. XRL.World.Parts.Mutation.TimeDilation