Burrowing

From Caves of Qud Wiki
Jump to navigation Jump to search
Burrowing
Burrowing mutation.png
Category

physical

ID?Use this ID to wish for the mutation
(example: mutation:Burrowing)

Burrowing

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Burrowing

You can travel underground by burrowing.

Cooldown: (15-Level or 5, whichever is higher) rounds

Burrowing is a innate mutation that bone worms, seedsprout worms, and burrowing girshlings have[1]. It can also be granted to any creatures spawned within Girsh Shug'ruith the Burrower's cradle[2].

If a creature has the Burrowing mutation and is a member of a village, they will not burrow around their zone as base behavior[3]. This is also true if Sheba Hagadias, Librarian of the Stilt has Burrowing[4].

Burrowing

When a creature is "bored" (i.e. not performing any more specific actions such as fleeing, talking, or preparing to attack) and Burrowing is off cooldown, they will disappear into the ground and begin to move around.[5] Cooldown takes 15-MutationLevel rounds, with a minimum of 5 rounds. Once burrowed, the creature will gain a new temporary ability named "Stop Burrowing". This ability disappears once the creature emerges from the ground.

While burrowed:

  • They will spawn a wall in the tile they just left, the type being dependent on the type of creature.[5] If a creature that does not usually have Burrowing obtains Burrowing via wishes, they will not spawn any kind of walls.
  • They get a Movement Speed penalty of
    100 - 10 × MutationLevel
    .
  • They cannot perform attacks or fire missile weapons without first ending burrowing.
  • They can still activate other mutations as usual. This allows burrowing creatures to use mental attacks such as Sunder Mind or Lase while underground, if they have the requisite mutation.

A burrowing creature that is not controlled by the player will be invisible until they are attacked. Attempting to move into a tile that is occupied by a hostile, burrowed creature (despite the tile appearing empty) will automatically attack them. When attacked, the creature's burrowing is forcibly ended, making them visible again. [5]

A player-controlled creature that is currently burrowing will still appear visible to the player. However, hostile creatures act as if the creature is invisible, and do not path nor aim attacks toward the burrowed creature.

Static Creatures with Burrowing

References

This information is reliable as of patch 2.0.209.43.
  1. ObjectBlueprints.xml
  2. XRL.World.ZoneBuilders.ShugLair, method MutateObject
  3. XRL.World.Parts.Burrowing, method FireEvent
  4. XRL.World.Parts.Burrowing, method HandleEvent, in the AIBoredEvent case
  5. 5.0 5.1 5.2 XRL.World.Parts.Burrowing