ID?Use this ID to wish for the mutation
Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.
Infobox data from game version 184.108.40.206
Your skin must be kept moist with fresh water.
You pour water on yourself rather than drinking it to quench your thirst.
You require about two-thirds more water than usual.
+100 reputation with frogs
Amphibious (D) is a physical defect that affects the player's thirst. It also provides a 100 point reputation bonus with frogs, and an unlisted 100 point bonus with svardym (though this bonus alone is not enough to bump the player into the next reputation bracket).
Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns. With Amphibious, this becomes a dram every 300 turns.
Despite the description, players with Amphibious still have to drink as normal to hydrate themselves; pouring water over themselves does nothing. Automatic drinking also functions as normal.
Amphibious creatures with glotrot cannot contaminate containers they drink from with when the automatically drink automation function is used. However, this is still possible when choosing to manually drink from a container. Amphibious creatures are also unable to vomit due to overdrinking.
Players with Amphibious have several cosmetic changes compared to players without.
When a player with Amphibious drinks water, the following message will be displayed:
You pour the water on yourself! You are now <Thirst level>.
Additionally, the player's thirst levels will have different names:
|Thirst Level (Default)
|Thirst Level (Amphibious)
Advantages and Disadvantages
- Grants 3 extra points to use during character creation
- Grants bonus reputation with Frogs and Svardym
- Easily counteracted with the Fasting Way skill
- Can be beneficial if the player has glotrot
- Dangerous for Callings that begin the game with little freshwater, if they are unable to find more quickly