ID?Use this ID to wish for the mutation
Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.
You emit jets of frost from your mouth.
Emits a 30-square ray of frost in the direction of your choice
Cooldown: 30 rounds
Damage: (level based)
Cannot wear face accessories
Freeze Breath is an innate mutation possessed by . It functions similarly to , but with a much longer range and longer cooldown. Unlike Ice Breath (the innate mutation of ), Freeze Breath does not provide cold resistance.
Hitting a creature with the ray of frost deals cold damage and forces a temperature change dependent on the mutation level. When compared to Freezing Ray, Freeze Breath has far less of a base temperature change, but a far greater level-based temperature change.
Creatures with this mutation cannot wear face equipment, and they gain the natural equipment in their first face slot. However, rimewyks typically have natural equipment permanently equipped in their first face slot, so they do not appear to gain icy vapor under normal circumstances. Creatures with icy vapor will also decrease their target's temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.
Having this mutation sets the creature's brittle temperature to a value dependent on the level of the mutation. Note that it is set to this value rather than being reduced by it, regardless of other factors.
(Level)d4 + 1 + Number of Additional Face Slots
-20° - (60° × Level)
|Melee Temperature Change|
-600° + (-300° × Level)
Freeze Breath's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
Creatures That Have Freeze Breath
- (Level 10)
|This information is reliable as of patch 18.104.22.168.|