Ego Projection

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Ego Projection
Ego projection mutation.png
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:WillForce)

WillForce

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Ego Projection

Through sheer force of will, you perform uncanny physical feats.

Augments one physical attribute by an amount equal to twice your Ego bonus
Duration: (level based)-(level based) rounds
Cooldown: 200 rounds

Ego Projection is a mental mutation that allows the user to enhance their physical attributes for a short time.

Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's Strength, Agility, and Toughness respectively, by an amount equal to double the player's Ego bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain skills.

Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.

When boosting toughness, note that it will immediately increase both your current and maximum HP; this boost (like all boosts from increased toughness) will increase with level. When it wears off, you will lose both the current and maximum HP that it added; but this cannot kill you - if it would reduce you below 1 HP, it will leave you at 1 instead.

Formulas

The following formulas are used to determine low and high duration based on mutation level.[1]

Duration (Low)
16 + 2 × Level
Duration (High)
20 + 2 × Level

Advancement Table

Mutation Level Duration
1 18-22 rounds
2 20-24 rounds
3 22-26 rounds
4 24-28 rounds
5 26-30 rounds
6 28-32 rounds
7 30-34 rounds
8 32-36 rounds
9 34-38 rounds
10 36-40 rounds
Mutation Level Duration
11 38-42 rounds
12 40-44 rounds
13 42-46 rounds
14 44-48 rounds
15 46-50 rounds
16 48-52 rounds
17 50-54 rounds
18 52-56 rounds
19 54-58 rounds
20 56-60 rounds
Mutation Level Duration
21 58-62 rounds
22 60-64 rounds
23 62-66 rounds
24 64-68 rounds
25 66-70 rounds
26 68-72 rounds
27 70-74 rounds
28 72-76 rounds
29 74-78 rounds
30 76-80 rounds

Ability Cooldown

Ego Projection's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
927015210211502790
1026016200221402880
1125017190231302970
1224018180241203060
1323019170251103150
1422020160261003240

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
  • Potentially useful for a character balancing mental and physical mutations
  • For Espers, enhancing Toughness can be useful if the player does not benefit much from Strength or Agility

Disadvantages

  • High cost at character creation
  • Not very useful if the player has a low Ego bonus
  • Not as useful for characters that don't rely much on their physical attributes

Creatures with Ego Projection

References

  1. XRL.World.Parts.Mutation.WillForce