Teleportation
Category
|
Mental |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:Teleportation ) |
Teleportation |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
yes |
Infobox data from game version 2.0.206.63
|
You teleport to a nearby location.
Teleport to a random location within a designated area.
Uncertainty radius: (level based)
Cooldown: (level based) rounds
Teleportation is a mental mutation that allows the player to teleport instantaneously to a nearby location, with a certain margin of error.
Teleportation grants the "Teleport" ability, which when used, will prompt the player to pick a tile to use the ability on. The selected tile must be a visible or previously explored tile. Around the selected tile will be shown an area containing all of the possible tiles the player can be teleported to, the radius of which is determined by mutation level.
Confirming one's selection will cause the player to instantly teleport to a random tile within the area shown around the selected tile. If Teleport is successful, it will be placed on cooldown for a mutation level-based number of rounds. If the randomly chosen tile is occupied by a wall or other impassable obstacle, Teleport will print "You are shunted!" to the message log and will attempt to find an empty tile within 1 tile to place the player in instead; if such a tile cannot be found, Teleport will fail and its cooldown will not be incurred.
Formulas
The following formulas are used to determine uncertainty radius and cooldown based on mutation level.[1]
Uncertainty Radius | 13 - Level
|
---|---|
Cooldown | 103 - 3 × Level
|
If the uncertainty radius becomes smaller than 2, it will be set to 2 instead. Additionally, if the cooldown becomes lower than 5, it will be set to 5 instead.
Advancement Table
Mutation Level |
Uncertainty Radius |
Cooldown |
---|---|---|
1 | 12 tiles | 100 rounds |
2 | 11 tiles | 97 rounds |
3 | 10 tiles | 94 rounds |
4 | 9 tiles | 91 rounds |
5 | 8 tiles | 88 rounds |
6 | 7 tiles | 85 rounds |
7 | 6 tiles | 82 rounds |
8 | 5 tiles | 79 rounds |
9 | 4 tiles | 76 rounds |
10 | 3 tiles | 73 rounds |
Mutation Level |
Uncertainty Radius |
Cooldown |
---|---|---|
11 | 2 tiles | 70 rounds |
12 | 2 tiles | 67 rounds |
13 | 2 tiles | 64 rounds |
14 | 2 tiles | 61 rounds |
15 | 2 tiles | 58 rounds |
16 | 2 tiles | 55 rounds |
17 | 2 tiles | 52 rounds |
18 | 2 tiles | 49 rounds |
19 | 2 tiles | 46 rounds |
20 | 2 tiles | 43 rounds |
Mutation Level |
Uncertainty Radius |
Cooldown |
---|---|---|
21 | 2 tiles | 40 rounds |
22 | 2 tiles | 37 rounds |
23 | 2 tiles | 34 rounds |
24 | 2 tiles | 31 rounds |
25 | 2 tiles | 28 rounds |
26 | 2 tiles | 25 rounds |
27 | 2 tiles | 22 rounds |
28 | 2 tiles | 19 rounds |
29 | 2 tiles | 16 rounds |
30 | 2 tiles | 13 rounds |
Ability Cooldown
The cooldown for Teleportation is influenced both by mutation level and by willpower (WI). The following tables indicate Teleportation's willpower-adjusted cooldown (CD) at mutation levels 1, 5, 10, and 20.
Level 1 willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 135 | 15 | 105 | 21 | 75 | 27 | 45 |
10 | 130 | 16 | 100 | 22 | 70 | 28 | 40 |
11 | 125 | 17 | 95 | 23 | 65 | 29 | 35 |
12 | 120 | 18 | 90 | 24 | 60 | 30 | 30 |
13 | 115 | 19 | 85 | 25 | 55 | 31 | 25 |
14 | 110 | 20 | 80 | 26 | 50 | 32 | 20 |
Level 5 willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 119 | 15 | 93 | 21 | 66 | 27 | 40 |
10 | 115 | 16 | 88 | 22 | 62 | 28 | 36 |
11 | 110 | 17 | 84 | 23 | 58 | 29 | 31 |
12 | 106 | 18 | 80 | 24 | 53 | 30 | 27 |
13 | 102 | 19 | 75 | 25 | 49 | 31 | 22 |
14 | 97 | 20 | 71 | 26 | 44 | 32 | 18 |
Level 10 willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 99 | 15 | 77 | 21 | 55 | 27 | 33 |
10 | 95 | 16 | 73 | 22 | 52 | 28 | 30 |
11 | 92 | 17 | 70 | 23 | 48 | 29 | 26 |
12 | 88 | 18 | 66 | 24 | 44 | 30 | 22 |
13 | 84 | 19 | 62 | 25 | 41 | 31 | 19 |
14 | 81 | 20 | 59 | 26 | 37 | 32 | 15 |
Level 20 willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 58 | 15 | 46 | 21 | 33 | 27 | 20 |
10 | 56 | 16 | 43 | 22 | 31 | 28 | 18 |
11 | 54 | 17 | 41 | 23 | 28 | 29 | 15 |
12 | 52 | 18 | 39 | 24 | 26 | 30 | 13 |
13 | 50 | 19 | 37 | 25 | 24 | 31 | 11 |
14 | 48 | 20 | 35 | 26 | 22 | 32 | 9 |
Advantages & Disadvantages
Advantages
- Very effective way of removing oneself from danger
- Repeated use can make traveling through zones much quicker
- Great synergy with Clairvoyance, allowing one to teleport to areas they couldn't normally see
Disadvantages
- Unless you leave the map, enemy will have supernatural knowledge of where you ran off to and chase you down
- Very high cost at character creation
- Cannot teleport to unexplored tiles
- Long cooldown
- Degree of uncertainty makes teleporting extremely imprecise, especially at low levels, and potentially dangerous if the player is teleported to an undesirable location
Creatures with Teleportation
- dervish of the Sightless Way(Level -2)
- Bon Te Bok(Level 1)
- chrome pyramid(Level 1)
- high dervish of the Sightless Way(Level 1)
- cyclopean gibbon(Level 1)
- Wardens Esther(Level 1)
- arch dervish of the Sightless Way(Level 4)
- E-Ros(Level 5)
- Wandering Tau(Level 8)
- asphodelyte(Level 10)
References
- ↑
XRL.World.Parts.Mutation.Teleportation