Socially Repugnant

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Socially Repugnant (D)
Socially repugnant mutation.png
Category

Mental defect

Cost

-2

ID?Use this ID to wish for the mutation
(example: mutation:SociallyRepugnant)

SociallyRepugnant

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Socially Repugnant (D)

Others find it difficult to tolerate you in social settings.

-50 reputation with every faction

Socially Repugnant (D) is a mental defect that causes the player to begin the game with 50 less reputation with every faction. This will cause some factions to be automatically hostile that normally wouldn't be.

In addition, the player will have new, randomly-selected dialogue when performing the water ritual with any character. These are purely cosmetic and have no bearing on its outcome.

Water Ritual Dialogue

Swap spittle?

Let's get to it.

*licks lips*

My thirst is mine, your water is yours.

Thirst. Water. Drink.

Slurp time.

????

My water is thirst, your water is yours.

Reputation Table

This is the base starting reputation with Socially Repugnant, ignoring any other starting reputation bonuses. Notably:

  • All hindren of Beylah will become hostile, making it impossible to start the Petals on the Wind quest chain. Any positive change will cause them to return to neutral attitude
  • All docile oozes will become hostile, in addition to neutral and aggressive oozes
  • Any negative change to dog reputation will cause them to become indifferent towards the player
Faction Player Reputation
antelopes -50
apes -50
arachnids -525
baboons -350
baetyls -50
Barathrumites -50
bears -525
birds -50
cannibals -550
cats -350
Chavvah -50
Children of Mamon -650
Consortium of Phyta -60
crabs -525
cragmensch -550
Cult of the Coiled Lamb -50
Daughters of Exile -50
denizens of the Yd Freehold -50
dogs 250
dromad merchants -50
equines -50
Farmers' Guild -50
Fellowship of Wardens -200
fish -450
flowers -50
frogs -525
fungi -50
Girsh -850
Glow-Wights -700
goatfolk -525
grazing hedonists -50
Gyre wights -50
hermits -150
highly entropic beings -50
hindren of Bey Lah -250
insects -525
Issachari tribe -525
Mechanimists -50
Merchants' Guild -50
mollusks -525
mopango -200
mysterious strangers -50
Naphtaali tribe -400
newly sentient beings -50
oozes -600
pariahs -50
Putus Templar -750
robots -525
roots -525
Seekers of the Sightless Way -550
snapjaws -525
succulents -50
Sultan cult -550
svardym -525
swine -525
tortoises -50
trees -350
trolls -525
unshelled reptiles -525
urchins -550
villagers of Ezra -50
villagers of Joppa -190
villagers of Kyakukya -50
vines -525
water barons -50
winged mammals -50
worms -525

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 2 extra points to use upon character creation
  • -50 reputation is a relatively small penalty and be rectified easily with factions the player wishes to be in good standing with via the Water Ritual

Disadvantages

  • Causes certain factions to be hostile by default, such as the hindren of Bey Lah
  • Lower faction reputation has a minor effect on trade prices