Double-muscled

From Caves of Qud Wiki
Jump to navigation Jump to search
Double-muscled
Doublemuscled mutation.png
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength.

+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds. This effect functions similarly to dazing caused by a critical hit from a cudgel, and will stun creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or Bludgeon. This can stun a target with a single blow.

Formulas

The following formulas are used to calculate strength bonus and daze chance based on mutation level. [1]

Strength Bonus
2 + (Level - 1) / 2
Daze Chance
13 + 2 × Level

Advancement Table

Mutation Level Strength Bonus Daze Chance
1 +2 15%
2 +2 17%
3 +3 19%
4 +3 21%
5 +4 23%
6 +4 25%
7 +5 27%
8 +5 29%
9 +6 31%
10 +6 33%
Mutation Level Strength Bonus Daze Chance
11 +7 35%
12 +7 37%
13 +8 39%
14 +8 41%
15 +9 43%
16 +9 45%
17 +10 47%
18 +10 49%
19 +11 51%
20 +11 53%
Mutation Level Strength Bonus Daze Chance
21 +12 55%
22 +12 57%
23 +13 59%
24 +13 61%
25 +14 63%
26 +14 65%
27 +15 67%
28 +15 69%
29 +16 71%
30 +16 73%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Additional strength causes the player to do more damage in melee via additional penetrations and increases carrying capacity
  • Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
  • Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
  • Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
  • The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead

Disadvantages

  • Moderate cost at character creation
  • Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase

Creatures with Double-muscled

References

  1. XRL.World.Parts.Mutation.HeightenedStrength