Cold-Blooded
		
		
		
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Cold Blooded (D)
|  Category  | Physical defect | 
|---|---|
|  Cost  | -2 | 
|  ID?Use this ID to wish for the mutation (example: mutation:ColdBlooded) | ColdBlooded | 
|  Reality DistortingReality distorting mutations cannot be used under the effects of normality. | no | 
| Infobox data from game version 2.0.206.63 | |
Cold Blooded (D) is a physical defect that causes the player's base Quickness to fluctuate based on their Temperature. At the normal surface temperature of 25°, the player's Quickness will be reduced by 10, for a total of 90. Temperatures below 25° will further reduce the players Quickness, while temperatures above 25° will augment it. These changes in temperature produce diminishing returns; slight temperature increases or decreases will see noticeable increases and decreases in Quickness respectively, while very high or very low temperature values will only see comparatively slight differences in Quickness.
Quickness Table
| Temperature | Quickness Bonus | Total Quickness | 
|---|---|---|
| -800° | -33 | 67 | 
| -400° | -32 | 68 | 
| -200° | -30 | 70 | 
| -100° | -27 | 73 | 
| -50° | -24 | 76 | 
| -25° | -22 | 78 | 
| 0° | -18 | 82 | 
| 25° | -10 | 90 | 
| 50° | -1 | 99 | 
| 100° | +4 | 104 | 
| 200° | +9 | 109 | 
| 400° | +11 | 111 | 
| 800° | +13 | 113 | 
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Grants 2 extra points to spend during character creation
- Grants a Quickness bonus so long as the player can keep their temperature high
- Can synergize well with  blaze injectors, blaze injectors, rocket skates, Flaming weapons, overloaded equipment, close range use of rocket skates, Flaming weapons, overloaded equipment, close range use of Pyrokinesis or the Pyrokinesis or the Flaming Ray mutation Flaming Ray mutation
- If you can find them,  transkinetic cuffs essentially turn this defect into a permanent +10 Quickness bonus transkinetic cuffs essentially turn this defect into a permanent +10 Quickness bonus
Disadvantages
- Decreases the player's Quickness at 25, which is the normal surface ambient temperature
- Temperature below 25° significantly reduces the player's Quickness
 
- Traveling through the lower levels of  Bethesda Susa can be especially difficult without additional preparation Bethesda Susa can be especially difficult without additional preparation
- Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100
- A significant Quickness bonus can't be attained even at extremely high temperatures
- Most sources of cold resistance (which is very desirable with this defect) also provide an equal amount of heat resistance (which makes purposefully increasing the character's temperature harder)
- Can synergize poorly with  luminous hoarshroom overdose, luminous hoarshroom overdose, freeze ray,  Freezing weapons, close range use of freeze ray,  Freezing weapons, close range use of Cryokinesis or the Cryokinesis or the Freezing Ray mutation Freezing Ray mutation

