Normality Gas Generation
Category
|
Physical |
|---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:NormalityGasGeneration) |
NormalityGasGeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.209.43
| |
| This article is a stub. You can help Caves of Qud Wiki by expanding it. |
Normality Gas Generation is a physical mutation that generates
normality gas, which induces normality. For each round that this mutation is active, the user releases a total density of 800 units of normality gas, spread evenly into the tiles surrounding the user.[1]
Normality gas suppresses all effects that distort reality, which includes various mental mutations, various high tier ranged weapons,
forcefields,
recoilers, and more.
Normality Gas Generation is unobtainable as a starting mutation or through buying mutations with MP.
Golems can acquire this mutation by using a
nullbeard gland or
ontological anchor as a hamsa.[2]
Formulas
The following formulas are used to determine gas level and release duration based on mutation level.[3]
| Gas Level | Level
|
|---|---|
| Emission Duration | (Level + 2) × 3 / 2
|
Creatures with Normality Gas Generation
No creatures have this mutation by default.
References
| This information is reliable as of patch 2.0.209.43. |
