Magnetic Pulse

From Caves of Qud Wiki
Jump to navigation Jump to search
Magnetic Pulse
Magnetic pulse mutation.png
Category

Physical

ID?Use this ID to wish for the mutation
(example: mutation:MagneticPulse)

MagneticPulse

Magnetic Pulse

You emit powerful magnetic pulses.

After a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.
Cooldown: 100 rounds

This article has information that is missing or not up to par.
Reason: This page should clarify whether Magnetic Pulse can pull equipped items or only inventory items.

Magnetic Pulse is the signature mutation of the pulsed field magnet.

This mutation grants the Magnetic Pulse ability, which pulls metal objects within Level squares towards the user unless they have electromagnetic shielding.[1] If the player character is affected by the Magnetic Pulse, they will receive a popup indicating which item was pulled from their inventory:

Your (item) is ripped from your body!

The pulse travels through walls, although items will stop at any solid object in their path. All ground objects will be pulled to the user, along with one metallic item from each nearby creature's inventory. Objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a Magnetic Pulse.

If a creature is ferromagnetic due to being metallic, containing metallic Cybernetics, or being modified by Graftek, they will also pulled be pulled by the Magnetic Pulse. If this happens to the player, they will receive the following message:

You are pulled towards the (user).

Or if the player cannot see the pulse user:

You are pulled towards something.

Pull distance

Pull Strength
Random[1-20] + 10 × (Level + 1)
Pull Resistance
Weight + Anchoring
Pull Distance
(Pull Strength - Pull Resistance) / 5

Anchoring is 8000 if the object is a furniture item and 0 otherwise.

Creatures with Magnetic Pulse

References

  1. XRL.World.Parts.Mutation.MagneticPulse