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Chimera mutation.png




ExclusionsOther mutations that cannot be
selected with this mutation

Esper, Mental Mutations, Mental Defects

ID?Use this ID to wish for the mutation
(example: mutation:Chimera)


Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.



You only manifest physical mutations.

Chimera is a morphotype that limits the player to only being able to acquire physical mutations and defects. It can be chosen upon character creation. This does not affect temporary mental mutations gained by equipment or cooking, but it will prevent the chimera from gaining a mental mutation from drinking brain brine or from a water ritual.

Chimera has an additional effect that occurs when the player buys a mutation via mutation points or gains one through Unstable Genome. When the player is prompted to pick a mutation, one of the three options will denote that picking it will cause the player to grow a new limb, in addition to gaining the chosen mutation. This limb can be any biological body part (including parts from non-human bodies), but is weighted toward being a head, face, back, arm, hand, foot, hands, or feet slot.[1] The limb can grow out of any existing limb on the player's body, including other limbs grown via Chimera. These limbs function as any other limb of their type would, with their location only affecting dismemberment. For example, a head attached to an arm will be removed if the arm's severed, while a head attached to the body is only vulnerable to its own dismemberment.

Hands or hand-equivalents acquired by Chimera have a base 15% chance to attack and are affected by the Multiweapon Fighting skill tree. They will also participate if the player uses Flurry.

If the player has Irritable Genome (D), they will instead have a 1 in 3 chance to acquire the additional limb upon gaining a mutation, as it will not offer players a choice of mutation when buying one. Mutations gained through Unstable Genome will still offer the player a choice and allow them to pick mutations that grant limbs, however.


This section is opinion-based. Your mileage may vary.


  • This morphotype limits the random mutations you gain after character creation to physical type mutations at the cost of 1 MP
  • Allows you to grow additional limbs for extra equipment and weapon slots
  • Additional limbs reduce the chance of being decapitated and new head-equivalent parts allow multiple decapitations before death


  • You are limited to only get random physical mutations for the rest of your character's life, so it is possible (theoretically) to run out of places to put points into mutations
  • Additional limb slots will cause equipment stats to average across all limbs of the same type, meaning more equipment is required for the same ♦AV and ○DV bonuses
  • If you get a fungi limb (e.g. hyphae, lower hyphae), you'll become vulnerable to fungicide. This does not happen with plant limbs and defoliant, however


  • If you want to maximize the amount of limbs you gain, taking Unstable Genome lets you dedicate your starting mutation points to gaining more. The advantages and disadvantages of taking Unstable Genome still apply.
  1. See the ChimericWeight values in Bodies.xml.