Dismember

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Dismember
Skill Tree

Axe

Cost

150 sp

Requirements

21 Strength

Base Cooldown

30

ID

Axe_Dismember

Activated; cooldown 30.
You make an attack with your axe at an adjacent opponent. If you hit and penetrate at least once, you dismember one of their limbs at random and they start bleeding (1-2 damage per turn. toughness save; difficulty 35). Additionally, your axe attacks that penetrate have a percentage chance to dismember: 3% for one-handed axes and 6% for two-handed axes.

The dismember skill grants a passive chance to dismember with axes when landing a penetrating hit on an opponent, as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand.

This skill works separately to the serrated mod or the dismembering relic powers (glazed/fatecaller), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different, not requiring their hits to penetrate in order to dismember.

Ability Cooldown

Dismember's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
941153221232714
1039163022212812
1138172923202911
123618272418309
133519262517318
143320242615326

Factions That Teach Dismember

Dismember is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Dismember

Creatures That Can Potentially Have Dismember

Additional Sources of Dismemberment