Tactics
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Tactics
Skill Tree
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Cost
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100 sp |
Requirements
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0 Agility |
ID
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Tactics |
You are aware of basic combat tactics. |
Tactics is a base skill tree that is focused around having additional combat maneuvers aside from using a weapon. These skills have no prerequisites besides purchasing the base skill tree, but many other skills from other trees depend on the skills available through the Tactics skill tree.
Skills in the Tactics skill tree
Skill | Cost | Stat | Prerequisites | Description |
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Hurdle | 0 | 0 Agility | You receive no penalty to your DV when you sprint. | |
Deft Throwing | 50 | 10 Agility | Your throw range is increased by 3 and your throw variance is halved when throwing at a target inside your throw range. | |
Charge | 150 | 17 Strength | You charge forward two or three squares and perform a melee attack at +1 penetration. | |
Juke | 200 | 21 Agility | Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. |
Factions That Teach Tactics
Tactics is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Tactics
chitinous puma
Crowsong
crypt ferret
deep slumberling
juicing cannibal
knollworm
Liihart
plated knollworm
rhinox
slumberling
Svenlainard, Trophy Hunter
Uthabatafah
Warden Une
worm of the earth
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