Slam
Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. |
All of slam's effects are on-hit and do not need to penetrate a target's armor to apply.
The cudgel used to slam does not need to be in the primary hand.
Ability Cooldown
Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Factions That Teach Slam
Slam is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Slam
- dawning ape
- galgal
- gorged growth
- Haggabah, Who Plies The Umbral Path
- irritable palm
- leering stalker
- Many Eyes
- Mechanimist paladin
- Oboroqoru, Ape God
- ogre ape
- protector of the Stilt
- rhinox
- Rodanis Y
- warden of the Sanctum
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