Bow and Rifle
Jump to navigation
Jump to search
Bow and Rifle
Skill Tree
|
|
---|---|
Cost
|
100 sp |
Requirements
|
19 Agility |
ID
|
Rifles |
You are skilled with bows and rifles. |
This article looks like it has no description. You can write a bit about Bow and Rifle by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Bow and Rifle by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Bow and Rifle by editing it. Remove this template once a description is added.
Skills in the Bow and Rifle skill tree
Skill | Cost | Stat | Prerequisites | Description |
---|---|---|---|---|
Steady Hands | 0 | 19 Agility | For the purpose of determining your accuracy with bows and rifles, your agility is treated as if it were 4 points higher. | |
Draw a Bead | 0 | 19 Agility | You spend a turn to draw a bead on a target and mark it. Whenever you fire at a marked target with a bow or rifle, your agility is treated as if it were 2 points higher for the purpose of determining your accuracy. You may only mark one target at a time. Targets get unmarked if you lose vision of them. | |
Suppressive Fire | 150 | 19 Agility | Draw a Bead | You fire at a marked target. If your shot penetrates, your target is suppressed and can't move for 3-5 rounds. Then your target is unmarked. |
Sure Fire | 150 | 19 Agility | Draw a Bead | You fire at a marked target with no accuracy penalty (the accuracy of your weapon still matters). Then your target is unmarked. |
Wounding Fire | 150 | 19 Agility | Draw a Bead | You fire at a marked target. For each penetration on each shot that hits, your target bleeds 1 point of damage per round (save: 20 + max damage of the weapon). Then your target is unmarked. |
Disorienting Fire | 200 | 25 Agility | Draw a Bead • Wounding Fire | As long as your target can't see or hear any faction allies, Wounding Fire is upgraded to Disorienting Fire. Disorienting Fire also reduces your target's DV and MA by 4. |
Beacon Fire | 200 | 25 Agility | Draw a Bead • Sure Fire | As long as your target is flaming, luminous, or phosphorescent, Sure Fire is upgraded to Beacon Fire. Beacon Fire shots are also treated as critical hits. |
Flattening Fire | 200 | 25 Agility | Draw a Bead • Suppressive Fire | As long as your target is surrounded by 6 or more solid obstacles, Suppressive Fire is upgraded to Flattening Fire. Flattening Fire also knocks your target prone and disarms them. |
Ultra Fire | 300 | 29 Agility | Draw a Bead | Cooldown 100. You fire at a marked target. Your shot combines the effects of all the other Fire powers you have. |
Weapons That Use the Bow and Rifle Skill
Factions That Teach Bow and Rifle
Bow and Rifle is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Bow and Rifle
- Aloysius
- Gunner-Knight Templar
- Hortensa
- Iseppa
- mercurial
- Neek
- reef hermit
- Sparafucile
- temple mecha mk Ib
- temple mecha mk II
- Warden Yrame
|