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Commerce Value
Ammo Type


Shots per Action


Ammo per Action


Max Ammo


Charge per Use

20 Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

Charge Used For

Weapon Power






Can Disassemble


Can Build


Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, bow



ID?Use this ID to Wish for the item


Spawns in


Extra Info:

Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.

Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.

This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.


A turbow is a moderately accurate, mid-tier bow that requires an energy cell to function. When powered, it increases the penetration and damage potential of arrows. When unpowered, it cannot be fired at all.

The turbow is one of two bows, along with the compound bow, that benefits from the user's strength. More specifically, the user's strength modifier is added to the PV of arrows fired from the bow, up to a certain limit.[1][2]

When the player loads an arrow into a turbow, the game will display the maximum strength-modified penetration that is achievable with that arrow and the turbow. For example, if a steel arrow is loaded, the display will always look like the following:

Turbow penetration display example.png

However, the actual PV will be 8, plus the wielder's strength modifier, up to the displayed limit. Thus, the actual PV is not shown in game.


Currently, all arrows in the game have a base penetration value of 4.[3]. When loaded into a turbow, the base penetration of any arrow is increased by 4 to 8. In addition to their base penetration, each arrow has a maximum potential strength-modified penetration cap. Higher-tier arrows have a higher potential cap for strength-modified penetration.[4][5]

Scoring a critical hit with the turbow will add a +2 bonus to its PV. [6]

Arrow Normal Stats Stats When Fired From Turbow
PV Damage Base PV Max PV Str Required to
Achieve Max PV
wooden arrow 4 ♥1d41-4 (Avg: 2.5) 8 10 20 ♥1d8+12-9 (Avg: 5.5)
steel arrow 4 ♥1d3+12-4 (Avg: 3) 8 11 22 ♥1d7+23-9 (Avg: 6)
boomrose arrow 4 ♥1d21-2 (Avg: 1.5) 8 9 18 ♥1d6+12-7 (Avg: 4.5)[7]
carbide arrow 4 ♥1d4+12-5 (Avg: 3.5) 8 12 24 ♥1d8+23-10 (Avg: 6.5)
folded carbide arrow 4 ♥1d4+23-6 (Avg: 4.5) 8 13 26 ♥1d8+34-11 (Avg: 7.5)
fullerite arrow 4 ♥1d4+34-7 (Avg: 5.5) 8 14 28 ♥1d8+45-12 (Avg: 8.5)
crysteel arrow 4 ♥1d4+45-8 (Avg: 6.5) 8 15 30 ♥1d8+56-13 (Avg: 9.5)
flawless crysteel arrow 4 ♥1d4+56-9 (Avg: 7.5) 8 16 32 ♥1d8+67-14 (Avg: 10.5)
zetachrome arrow 4 ♥1d4+67-10 (Avg: 8.5) 8 17 34 ♥1d8+78-15 (Avg: 11.5)


The turbow can be:


This section is opinion-based. Your mileage may vary.
  • Can be an extremely effective ranged weapon for high-strength characters during the early game.
  • Has the highest damage potential of any bow, exceeding the penetration and damage potential of the compound bow.
  • Has lower accuracy than the compound bow.
  • For characters with low strength, the turbow will also lower an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
  • With high-tier ammo, can be an effective weapon even against fairly high AV targets.
  • High-tier ammo is difficult to find in large supply.


This information is reliable as of patch
  1. ObjectBlueprints.xml
  2. This strength modifier is in addition to the flat +4 PV automatically added by the turbow to all attacks.
  3. ObjectBlueprints.xml - Inherited from BaseArrowProjectile
  4. XRL.World.Parts.MissilePerformance
  5. XRL.World.GetMissileWeaponPerformanceEvent
  6. XRL.World.Parts.MissileWeapon, method MissileHit
  7. This is only the base arrow damage of the boomrose arrow, not including the explosion. The arrow does not need to penetrate to explode.
  8. XRL.World.Parts.SpindleNegotiation
  9. PopulationTables.xml